Deep Mob Learning: Refabricated

Deep Mob Learning: Refabricated

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The Energy Update

Luligabi1 opened this issue · 1 comments

commented

If you have any suggestions, please hop on our Discord and tell us there - it's more likely to be heard there.

First off, this update plans to solve two issues:

  • Glitch Armor is not competitive with other similar armors, mostly due to pristine matter being used far too quickly, even after the values were halved;
  • Energy usage is inconsistent and, when required, the mod has no built-in generator to generate it, relying on third-party mods.

To fix these, we plan to implement the following:

  • Data Synthesizer
    • Consumes a Data Model's data for energy. To avoid abusing it with a Simulation Chamber, all data models that have been used by a simulation chamber will be flagged, rendering then unable to be used by the Data Synthesizer;
    • GUI aesthetic;
    • Block aesthetic;
    • Sound
    • This generator's energy would be common, being the same used by other mods and lower-tiered machines.
  • Loot Fabricator rework
    • Use energy;
  • Matter condenser rework
    • Now condenses Pristine Matter to generate PE (Pristine Energy);
    • PE is used exclusively to charge Glitch Equipment (more on the next point).

Glitch Armor Overhaul:

  • Modular effects no longer consume data;
  • Instead, it's consumed from the armor's PE, a far less valuable resource (as 1 pristine matter = PE in the thousands);
  • No longer has tiers that data models have to comply, only the data model's tier + required PE is necessary.

Misc and supporting content:

  • Glitch Sword:
    A Netherite sword infused with a Glitch Ingot

    • Charged with common energy;
    • Mobs killed with it grant double data;
    • System Glitch takes double damage against it;
    • Cannot be enchanted;
    • Texture
  • Energy Octahedron:

    • Allows moving energy between different machines;
    • Recipe
  • Pristine Energy Cube:

    • Allows moving PE energy between different Matter Condensers;
    • Distributes PE energy for all equipped pieces;
    • Recipe
  • Disruption
    A disruption is a randomly generated structure that disappear soon after the core (pretty much a fancy chest) is opened, allowing mod specific-loot to be obtained.

    • Disruption Core's functionalities;
    • Fading Glitched Tile;
    • Loottable;
    • Worldgen.
  • Glitched Tile set

    • Glitched Tile;
    • Glitched Stairs;
    • Glitched Slab;
    • Glitched Wall;
    • Verify if recipes, loot tables, tags, etc are all in place.

Other tasks:

  • Divide config per module (i.e. .minecraft/config/dml-refabricated/simulacrum.json)
commented

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