The Energy Update
Luligabi1 opened this issue · 1 comments
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First off, this update plans to solve two issues:
- Glitch Armor is not competitive with other similar armors, mostly due to pristine matter being used far too quickly, even after the values were halved;
- Energy usage is inconsistent and, when required, the mod has no built-in generator to generate it, relying on third-party mods.
To fix these, we plan to implement the following:
- Data Synthesizer
- Consumes a Data Model's data for energy. To avoid abusing it with a Simulation Chamber, all data models that have been used by a simulation chamber will be flagged, rendering then unable to be used by the Data Synthesizer;
- GUI aesthetic;
- Block aesthetic;
- Sound
- This generator's energy would be common, being the same used by other mods and lower-tiered machines.
- Loot Fabricator rework
- Use energy;
- Matter condenser rework
- Now condenses Pristine Matter to generate PE (Pristine Energy);
- PE is used exclusively to charge Glitch Equipment (more on the next point).
Glitch Armor Overhaul:
- Modular effects no longer consume data;
- Instead, it's consumed from the armor's PE, a far less valuable resource (as 1 pristine matter = PE in the thousands);
- No longer has tiers that data models have to comply, only the data model's tier + required PE is necessary.
Misc and supporting content:
-
Glitch Sword:
A Netherite sword infused with a Glitch Ingot- Charged with common energy;
- Mobs killed with it grant double data;
- System Glitch takes double damage against it;
- Cannot be enchanted;
- Texture
-
Energy Octahedron:
- Allows moving energy between different machines;
- Recipe
-
Pristine Energy Cube:
- Allows moving PE energy between different Matter Condensers;
- Distributes PE energy for all equipped pieces;
- Recipe
-
Disruption
A disruption is a randomly generated structure that disappear soon after the core (pretty much a fancy chest) is opened, allowing mod specific-loot to be obtained.- Disruption Core's functionalities;
- Fading Glitched Tile;
- Loottable;
- Worldgen.
-
Glitched Tile set
- Glitched Tile;
- Glitched Stairs;
- Glitched Slab;
- Glitched Wall;
- Verify if recipes, loot tables, tags, etc are all in place.
Other tasks:
- Divide config per module (i.e.
.minecraft/config/dml-refabricated/simulacrum.json
)