Deep Mob Learning: Refabricated

Deep Mob Learning: Refabricated

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Glitch Modular Armorset

NathanPB opened this issue ยท 1 comments

commented

Intruducing the contept of a modular armor into the mod:

The Armor

The Glitch Modular Armorset will be a set of upgradable armor made out of Glitch Ingots (whose obtain method is unknown yet) by combining an ingot with a Netherrite armor piece in the blacksmith table.

If you wear an armor just crafted it will be barely greater than a Netherite armor, which is already pretty good.

Basic Modularity

To start using the features of the Glitch armor you will need to first insert not empty data models inside it. The armor does have tiers, (whose are the default 4 tier of the mod: Faulty, Basic, Advanced, Superior, Self Aware), and you cannot put into the armor a data model of a higher tier than the armor itself (however you can do the opposite). Each armor piece will be able to hold just one data model at a time, it means that the full set will hold a maximum of 4 data models.

Upgrading the Armor

The armor will be upgradable using the Matter Condenser, a new functional block that has the ability of taking raw Pristine Matter in order to upgrade the tier of the Glitch armor. The amount of matter used to upgrade to the first tier is 16 pristine matter. To upgrade to the second tier the value of the first tier doubled, to the third tier the value of the second tier will be double, and on and on. E.g.

  • Tier 0: By default, 0 Pristine Matters
  • Tier 1: Tier 0 + 32 Pristine Matters (48 total)
  • Tier 2: Tier 1 + 64 Pristine Matters (96 total)
  • Tier 3: Tier 2 + 128 Pristine Matters (192 total)
  • Tier 4: Tier 3 + 256 Pristine Matters (384 total)

Those values are designed to high tiered be reached only at late game, so this may change to a most balanced formula.

Protection

The armor protection will increase according with the level, it does have knockback protection too.

Data Model Effects

Each different Data Model's category will give the player that is using the armor a different effect. The higher the tier of the data model, the stronger (or greater) its effect. Data Models of different tiers but the same category can have different effects.

Category: From Hades

  • Tier 0 and 1: Reduced fire and lava damage
  • Tier 2 and 3: Effects from previous tiers + Fire auto extinguishes when not directly in lava or fire
  • Tier 4: Complete immunity to fire

Category: Slimy

  • Tier 0 and 1: Reduced fall damage
  • Tier 2 and 3: Effects from previous tiers + Higher jumps
  • Tier 4: Higher jumps + complete immunity to fall damage

Category: Overworld

Plenty: The amount of hunger the player takes will be reduced when its under the overworld's sunlight. The amount of hunger the player will not take is 15% per level stackable at a maximum of 5 levels. If the tier is maximum so the player does not need to be at sunlight, but still need to be in the overworld.

Category: Zombie

Unrotten Flesh: The rotten flesh eaten has a chance of tier * 20% of giving a beneficial status effect to the player. This effect stacks through different armor pieces. The higher the levels, the greater and longer the effects.

  • Tier 1: The rotten flesh eaten has 50% chance of not give hunger.
  • Tier 2: The rotten flesh eaten will not give hunger at all.
  • Tier 4: Effects from Tier 2 + Simple Zombies will not target you anymore

Category: Spooky Scary Skeletons

Archery: Be able to pull bows and crossbows tier * 10% faster

  • Tier 4: Simple Skeletons will not target you anymore

Category: End Mobs

  • Tier 0 and 1: Endermen does not target you anymore when looking at his eyes (suggested on curseforge by Jorph)
  • Tier 3: Effects from previous tiers + You can do short ranged teleportations with a cooldown
  • Tier 4: Effects from previous tiers + Shulkers do not target you

Category: From Emeritus

  • Tier 0: Be able to temporarily see living entities through walls
  • Tier 1: Effects from previous tiers + Night Vision (suggested by Katorone#2957)
  • Tier 4: Effects from previous tiers + Be able to fly for some instants

Category: Illager Mobs

Damage Block: This category will block an amount of damage taken by tier + 5%. This do not apply to magic damage or that kind of thing that should not be blockable. This will stack with a maximum of 5 tiers (25%)

  • Tier 4: Effects from previous tiers + Resurrection with the totem of undying with a 30 minutes cooldown

Category: Poseidon Children

  • Tier 0: Be able to break blocks faster when in water
  • Tier 1: Effects from previous tiers + Be able to see clearer when in water
  • Tier 2: Effects from previous tiers + Be able to move faster underwater
  • Tier 3: Effects from previous tiers + Be able to breath underwater
  • Tier 4: Effects from previous tiers + That dolphin grace thing + Not targeted by drowned and guardians

Disabling Effects

Due some incompatibility or just not being suitable for a task, the effects of the data models can be disabled or downgraded

Consuming and Durability

The armor itself does not have durability, it just won't break. However the data model's data will be slowly decreasing as long as you use it

commented

FUCKING FINALLY DONE