Deep Mob Learning: Refabricated

Deep Mob Learning: Refabricated

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Parity with Simulacrum's GUI style

Luligabi1 opened this issue ยท 4 comments

commented

GUIs on base, modular-armor and upcoming modules should have style parity with Simulacrum's Simulation Chamber GUI design. Not only is it prettier than vanilla's, it's also similar to the original DML's style.

Progress on development branch:

base module:

  • General Changes (textures, title color, etc.);
  • Deep Learner;
  • Loot Fabricator;

modular-armor module:

  • Modular Armor's module screen;
  • Matter Condenser;

rei-compat module:
General Changes (textures can't be reused from libgui!)
Soot redstone crafting
Loot Fabrication crafting
Trial Display
Turns out REI doesn't play nice with people trying to extend its widgets. If this changes on a future version, here's the half-way done texture I've done for this.

commented

Finalized ๐ŸŽ‰

There's some small things to do if someone is up to the task (i.e. REI parity) but I'll add these to #88

commented

Do you think it would look better? I asked myself that same question when I started the mod and the answer was "no". However you can probably come with something way better then what I thought back then

Is it possible to restyle the libgui components? It would be great if so

commented

Do you think it would look better? I asked myself that same question when I started the mod and the answer was "no". However you can probably come with something way better then what I thought back then

I don't plan on using the original mod's textures for this, so I'm not quite sure on how good it would look, but there's certainly room for improvement here.

Is it possible to restyle the libgui components? It would be great if so

Yes, check what Steven did for Wireless Networks for example

commented

I think we are well addressed then, it will add a lot to the mod's identity