Deeper and Darker

Deeper and Darker

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Only load compat recipes if mods are present.

MindBrain27 opened this issue ยท 2 comments

commented

You have recipes involving Immersive Engineering, Mekanism, Create, Etc. They should only be active if the mod is loaded, otherwise the logs get spammed with 200+ recipes that are invalid because the dependency is missing. When trying to make modpacks the extra spam in the logs is incredibly annoying.

I believe 244 of these 246 are from Deeper & Darker, all from this issue. They also seem to not be removable using KubeJs either.

deeperdarker1
deeperdarker2

I know some mods only load recipes if a certain tag is not empty, something like that may work.

commented

I use https://www.curseforge.com/minecraft/mc-mods/log-begone to get rid of those messages

My messages looked like this (+ stacktrace):

[08:40:35] [Render thread/ERROR]: Parsing error loading recipe mekanism:enriching/conversion/gloomslate/tiles_to_bricks
com.google.gson.JsonSyntaxException: Invalid or unsupported recipe type 'mekanism:enriching'

After I modified the config logbegone.toml to this

phrases = ["the_aether", "Parsing error loading recipe mekanism"]

the messages were gone

commented

This has been fixed, but the fix has not been released just yet. We will try to release a hotfix before the next update.