Check whitelist/blacklist properly on clientside
comp500 opened this issue ยท 0 comments
The current event I am using to detect when an item spawns cannot see what the item is on the clientside. Therefore the item will appear to be magnetised on the clientside but will not be picked up and will teleport back when the client and server synchronise.
To fix this, I need to attempt to find a way to get this item on the clientside, for example by queueing an update a tick later, or when another event fires (find the event that is triggered when the client gets the item of the item entity?) so that the tag is applied correctly.