
[Help] Attempt at adding Immersive Engineering 0.7.7 and Tinker's Construct 1.8.8 ores
16-Bits opened this issue ยท 2 comments
The example config did not work so I turned to a Reddit post to try to add modded ores to Dense Ores. I managed to add a dense ore of Magneticraft's uranium but I can't get the other ores to work. For the baseBlockTexture names I referred to the actual file names from inside the mod .jars. Is there something I did wrong?
# Configuration file
ores {
block_0 {
S:baseBlock=minecraft:iron_ore
I:baseBlockMeta=0
S:baseBlockTexture=iron_ore
D:denseOreProbability=2.5
I:renderType=0
I:retroGenId=0
S:underlyingBlock=stone
}
block_1 {
S:baseBlock=minecraft:gold_ore
I:baseBlockMeta=0
S:baseBlockTexture=gold_ore
D:denseOreProbability=1.0
I:renderType=0
I:retroGenId=0
S:underlyingBlock=stone
}
block_2 {
S:baseBlock=minecraft:lapis_ore
I:baseBlockMeta=0
S:baseBlockTexture=lapis_ore
D:denseOreProbability=1.0
I:renderType=0
I:retroGenId=0
S:underlyingBlock=stone
}
block_3 {
S:baseBlock=minecraft:diamond_ore
I:baseBlockMeta=0
S:baseBlockTexture=diamond_ore
D:denseOreProbability=1.0
I:renderType=0
I:retroGenId=0
S:underlyingBlock=stone
}
block_4 {
S:baseBlock=minecraft:emerald_ore
I:baseBlockMeta=0
S:baseBlockTexture=emerald_ore
D:denseOreProbability=1.0
I:renderType=0
I:retroGenId=0
S:underlyingBlock=stone
}
block_5 {
S:baseBlock=minecraft:redstone_ore
I:baseBlockMeta=0
S:baseBlockTexture=redstone_ore
D:denseOreProbability=1.5
I:renderType=0
I:retroGenId=0
S:underlyingBlock=stone
}
block_6 {
S:baseBlock=minecraft:coal_ore
I:baseBlockMeta=0
S:baseBlockTexture=coal_ore
D:denseOreProbability=3.0
I:renderType=0
I:retroGenId=0
S:underlyingBlock=stone
}
block_7 {
S:baseBlock=minecraft:quartz_ore
I:baseBlockMeta=0
S:baseBlockTexture=quartz_ore
D:denseOreProbability=1.0
I:renderType=0
I:retroGenId=0
S:underlyingBlock=netherrack
}
block_8 {
S:baseBlock=immersiveengineering:ore
I:baseBlockMeta=0
S:baseBlockTexture=immersiveengineering:ore/ore_Copper
D:denseOreProbability=2
I:renderType=0
I:retroGenID=0
S:underlyingBlock=stone
}
block_9 {
S:baseBlock=immersiveengineering:ore
I:baseBlockMeta=1
S:baseBlockTexture=immersiveengineering:ore/ore_Bauxite
D:denseOreProbability=1
I:renderType=0
I:retroGenID=0
S:underlyingBlock=stone
}
block_10 {
S:baseBlock=immersiveengineering:ore
I:baseBlockMeta=2
S:baseBlockTexture=immersiveengineering:ore/ore_Lead
D:denseOreProbability=1
I:renderType=0
I:retroGenID=0
S:underlyingBlock=stone
}
block_11 {
S:baseBlock=immersiveengineering:ore
I:baseBlockMeta=3
S:baseBlockTexture=immersiveengineering:ore/ore_Silver
D:denseOreProbability=1
I:renderType=0
I:retroGenID=0
S:underlyingBlock=stone
}
block_12 {
S:baseBlock=immersiveengineering:ore
I:baseBlockMeta=4
S:baseBlockTexture=immersiveengineering:ore/ore_Nickel
D:denseOreProbability=1
I:renderType=0
I:retroGenID=0
S:underlyingBlock=stone
}
block_13 {
S:baseBlock=Magneticraft:uranium_ore
I:baseBlockMeta=0
S:baseBlockTexture=Magneticraft:uranium_ore
D:denseOreProbability=1
I:renderType=0
I:retroGenID=0
S:underlyingBlock=stone
}
block_14 {
S:baseBlock=TConstruct:SearedBrick
I:baseBlockMeta=4
S:baseBlockTexture=TConstruct:SearedBrick/ore_tin
D:denseOreProbability=2
I:renderType=0
I:retroGenID=0
S:underlyingBlock=stone
}
}
managed to get the Tinker's Construct tin working from finding the 1.7 branch config examples
block_14 {
S:baseBlock=TConstruct:SearedBrick
I:baseBlockMeta=4
S:baseBlockTexture=tinker:ore_tin
D:denseOreProbability=2
I:renderType=0
I:retroGenID=0
S:underlyingBlock=stone
}