Dense Ores

Dense Ores

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Missing Config

MrSapient opened this issue ยท 7 comments

commented

Tcon is missing aluminum can anyone post what is should be so i can please add it to my config .. thanks

Also can anyone post Quartz from AE2

commented

quartz won't work as they handle the textures differently; they have separate ore and stone layers that AE joins themselves to make the different quartz ores. #10

commented

Ok thanks .. What about Tcon aluminum ?

commented

I could've sworn aluminum was added in some example config or someone tried adding it while testing something that submitted for an issue, or something. (I even just checked my personal modpack, not there either; will have to add that)

I'd say look and see what item ID aluminum has, compared to the other tinker's construct ores. If they are the same, then it'll look something like this:

block_X {
S:baseBlock=TConstruct:SearedBrick
I:baseBlockMeta=Y
S:baseBlockTexture=tinker:Z
D:denseOreProbability=1
I:retroGenId=1
S:underlyingBlock=stone
}

Just replace X with the next number in the configuration file; so if you have 10 blocks already defined, this would be your 11th block (block_11). Replace Y with the damage count on the block that you can grab from NEI ingame when you check the ID initially. Replace Z with the image filename (minus the .png at the end) from within the TiC jar.

If all's well and good, it should start generating dense aluminum ores.

commented

Thanks will test it out now

commented

I personally don't know, I always just left it at one. if @rwtema can explain this, it'd be much appreciated :)

commented

Can you please explain the DenseOreProbability scale .. 1 = 1percent ? 1=10percent ? whats highest number ?

commented

The probability scale for DenseOreProbability is 0 = 0% to 1 = 100%. However it doesn't do anything yet.