
Startup Crash, blocks generating beyond the id limits
AegisLesha opened this issue ยท 10 comments
Crashlog: http://pastebin.com/pn6yehaV
Seems to also happen with AOBD, Storage Drawers Addons and Woodstuff ( @ganymedes01 , @jaquadro )
No, the block ID limit has nothing to do with the amount of memory you have.
It will be 8714 even if you give it 1 terabyte of RAM.
I don't mind deleting worlds, I'm testing mods at the moment
'Incompatible with Fastcraft' is quite sad, though :-(
Whatever mod that you remove that releases enough IDs will allow you to load your game back :P
https://github.com/fewizz/NotEnoughIDs/releases say goodbye to id range exceeded ๐ But this incompatible with old worlds.