Diagonal Windows [Forge & Fabric]

Diagonal Windows [Forge & Fabric]

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[Bug]: Doesn't support connected textures

twenty41 opened this issue ยท 5 comments

commented

Mod Loader (Required)

Fabric

Minecraft Version (Required)

1.20.1

Mod Version (Required)

DiagonalWindows-v8.1.2

Notes (Required)

The mod does not allow panes to use connected textures. I've tried with Continuity and Fusion, simultaneously and separately.

With Continuity/Fusion:
2023-11-25_13 46 25

Strangely, after enabling Diagonal Windows, the connected panes remain intact until they are replaced.

image

Video:
https://i.bloomworldwi.de/PRdYR9

latest.log (Optional)

No response

commented

Diagonal Windows replaces the vanilla glass pane block, but does not remove it. This is achieved by changing the block that is placed by the glass pane item. That's why glass panes placed before and after installing the mod behave differently.

I'm personally not interested in supporting any of those connected textures mods out there as many have wildly different formats.

commented

I mean as far as I know the large ones try to support Optifine's original format but I get you

commented

Diagonal Windows replaces the vanilla glass pane block, but does not remove it. This is achieved by changing the block that is placed by the glass pane item. That's why glass panes placed before and after installing the mod behave differently.

I'm personally not interested in supporting any of those connected textures mods out there as many have wildly different formats.

Could you at least not replace glass panes that are purely horizontal? That way they can be used with connected textures through the original implementation.

commented

or change the crafting output of panes into @diagonalwindows mod, and when placing the panes in the crafting table will produce @minecraft

commented

or change the crafting output of panes into @diagonalwindows mod, and when placing the panes in the crafting table will produce @minecraft`

i feel like this is too much of an inconvenience for the end user, if possible this should be implemented by checking if a pane is capable of doing a diagonal connection and then transforming it into a @diagonalwindows model, adding crafting recipes takes away from the simplicity and ease of use of the mod