Dimensional doors dungeon loader began to "forget" pocket placement after RAM error.
ZeOperator opened this issue ยท 0 comments
World save's dungeon loader for the pockets began to gradually forget what pockets currently exist and began to create schematic errors, either loading two schematics at once in the same pocket, me going through the same pocket multiple times, or simply dropping me in a barren pocket as if I'd use an Iron DimDoor instead.
Note: This shortly began after my game crashed because I had 2 gigs of RAM allocated at the time, and crashed when I was entering a new pocket. Unsure if this issue can be replicated.