[BUG] Dying in Dimensions = spawn in limbo wall
itsdinkd opened this issue · 7 comments
If you die in a pocket or dungeon dimension, when you get teleported to limbo you 9/10 spawn in a wall and suffocate
Could it be some optimization mods that tweak the collision detection?
I am using carpet so possibly?
I'm not able to reproduce this on the 1.18.2 version... it seems to be working normally - I get teleported to y=328 while the limbo max height is 256.
Could you send a video of the bug and the mod jar file you're using? Might be worth taking a look.
I'm not able to reproduce this on the 1.18.2 version... it seems to be working normally - I get teleported to y=328 while the limbo max height is 256. Could you send a video of the bug and the mod jar file you're using? Might be worth taking a look.
From what I've seen in console, I think the issue is that people is getting teleported to coords out of world border when they drop to limbo (We limited Limbo's worldborder to 16k aprox), so they get instakilled by suffocation
I've gotten teleported within borders but still in a block through any teleport means, including using /dimteleport command.
I've tried modifying the parameter in the datapack file for the limbo biome that modifies and compensates for player coordinates in the source dimension which helped slightly when in lower Y positions, but when you're high it still occurs.
It could be due to optimization mods though I am not sure. However teleporting to other modded dimensions doesn't not generate this bug. It's only when visiting limbo