Official todo-list. Pt. 003. Moderate urgency
Robijnvogel opened this issue ยท 3 comments
- If a Dimdoor is destroyed, always leave the rift behind and drop one normal (Trap)Door. (duplicate in #31 ?)
- Make any normal door placeable on a rift.
- Add dimdoor variants for all vanilla wooden doors. Not just oak.
- Make crafting component items be an
Item
instead of having a full-on separate class for them - Make Eternal Fabric a liquid
- Without making it possible to pick up using a bucked in survival
- Rename it, perhaps in the same fashion as Extra Utilities'
- Renaming some Items and Blocks, like RiftScar and TransDimensional Portals (instead of Doors)
- Retexture Rift Connection Tool
- Add Rift Scar Growth #1
- Split
PocketLib
/ddutils
from the mod and make it a hard dependency - Rift configuration GUI (on the rift connection tool)
- Fix
puzzle_wall
(dungeon schematic)'s Minecart triggerer redstone system by adding an extra Minecart to the dispenser - Set up some repo that people could contribute new schematics to
- Write a guide on how to submit new Dungeon Schematics
- Write a wiki on how to configure the weights of Dungeons being picked for generation at random
- Add the ability to set biomes to certain x-y positions in a pocket (for creation of new Dungeons)
- Perm system: show warning when leaving the pocket into the void, before teleporting to Limbo
- Determine what happens if you put a Nether Portal in a Pocket and walk through
- And implement it.
- Add Wooden Dimdoors to the Nether Fortresses -> Nether Dungeon Pockets
- Fix gateways breaking up other structures such as villages
- Make gateway generation seed-based
- Make sure that gateways don't generate overlapping, possibly causing crashes when using asynchronous chunkloading like with Optifine
Optional:
- Handle the relation between the Nether and virtual locations differently, because the Nether's coords relate to the Overworld coords in a 1:8 ratio.
- API for the mod
- Add Javadocs on methods. Everywhere. This is probably never going to be finished.
- Removing a Rift with a Rift Remover has a chance to drop some World Thread
Added five new tasks:
- Make Chaos Doors distinguishable from Iron Dimdoors when placed
- Fix puzzle_wall (dungeon schematic)'s Minecart triggerer redstone system by adding an extra Minecart to the dispenser
- Set up some repo that people could contribute new schematics to
- Write a guide on how to submit new Dungeon Schematics
- Write a wiki on how to configure the weights of Dungeons being picked for generation at random
Changed task:
- If a Dimdoor is destroyed, either return the full DimDoor and remove the rift, or return the normal door and leave the rift behind.
to - If a Dimdoor is destroyed, always leave the rift behind and drop one normal Door.
Added five tasks:
- Add the ability to set biomes to certain x-y positions in a pocket (for creation of new Dungeons)
- Perm system: show warning when leaving the pocket into the void, before teleporting to Limbo
- Determine what happens if you put a Nether Portal in a Pocket and walk through
- And implement it.
- Removing a Rift with a Rift Remover has a chance to drop some World Thread
Removed two bullet-points:
"Make Chaos Doors distinguishable from Iron Dimdoors when placed"We are removing the Chaos Door Block for the moment. The Rift Destination should be handled by the Rift TileEntity exclusively.- The previous for Personal and Chaos doors and Transdimensional Trapdoors; The latter for Warp Doors and Iron and Golden DimDoors.