Global warming?
theishiopian opened this issue ยท 13 comments
The first thing is caused by a Vanilla bug that rarely occurs in Vanilla itself. The problem occurs when teleporting between dimensions. These actually consists of two steps:
- The dimension gets changed.
- Your X Y and Z coordinates get changed.
In between these two steps, the player can be caught in a lava lake, which is what sets you on fire.
I can't quite explain the second one. Is it not caused by lightning strikes?
No, the sky was very much clear. Also, the patches of fire are too large for lightning strikes.
Fixed in the latest release (https://github.com/DimensionalDevelopment/DimDoors/releases/latest). It should also fix it for vanilla (nether and end portals).
The only way the world could be set on fire from DimDoors is if the rift block was somehow mapped to the fire block instead, and those were rift clusters.
@theishiopian If you set the rift cluster gen chance to its maximum (1), does the amount of fire increase? If yes, if you disable it (set it to 0), does the fire stop?
@Runemoro we only looked at one of the sub-issues here...
Even though I doubt that the other one has anything to do with Dimensional Doors.
What are rift clusters? are they a byproduct of dimensional rifts? Unless they are, I dont think your suggestion is the case, as the fire wasnt there when the world first generated.
No, rift clusters are rifts randomly generating in the world, so if the wrong block was being placed for some reason, the fire would be there on worldgen.
Are you able to reproduce the bug in a new world?
Ok, so if rift clusters are generated with the world, that cant be the issue, as the fire was definitely not there when the world was first generated.
As for reproducing it, I'll try some experiments later tonight, and report back with the results. I'll also try messing with rift cluster generation, just in case.
@theishiopian found anything new?