[1.12.2] Multiplayer Random Dungeon Support
MokahTGS opened this issue ยท 4 comments
We have found a small issue with random spawning dungeon doors where they disappear when the first player goes in making it impossible for the second player to follow in a multiplayer scenario.
We tested this in a MP LAN environment but I'm assuming it does the same thing on a server.
The Transient Doors are intended to only let in one player before collapsing to a Rift Tear. You then need to place a Door on this Tear to stabilise it so it can be used again.
Ah, thanks. So the other player would end up in the same place as the first player?
Using either:
- A dimensional door placed on the rift
- An enderpearl thrown through the portal
- A rift blade, used either on the portal or the rift
Just to confirm, the rift (large black tear in the world) is showing up, right?