DimensionalDoors

DimensionalDoors

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Official todo-list. Pt. 002. High urgency

Robijnvogel opened this issue ยท 5 comments

commented

Full initial todo list.

  • Add new registries for Warp doors and other doors and stuff
    • make sure Chaos doors and Personal DimDoors don't get registered in the unlinked doors
  • Create an ItemRift (creative only), so we can register BlockRifts' TileEntityRifts correctly upon (creative) placementregistry
  • Use a graph for the (linked) rift registry
  • Rewrite Virtual Location displacement algorithm
    • Make sure Doors can never link to a depth lower than 0
    • Test what the best default config values would be
  • Fix/finish Schematic conversion code
    • Fix "Wooden Sign" TileEntities
    • Warp Doors and Warp Doors on Sandstone
    • That one Warp Door that is placed super low in the pocket and on Sandstone
  • Make sponge schematic version and minimum required forge version automatically get updated from values in build.gradle or gradle.config ( {$spongeSchematicVersion} )
  • Move config file into the DimDoors config folder
    • edit config class to annotated config format.
    • move all the default config values and maximum and minimum values to a separate Constants class.
  • Finish and/or repair /saveschem command
  • Make sure no Transient Structures generate in/over water.
  • Create and add textures for Coloured Ancient Fabric and enable those blocks.
  • Add Bedrock or Ancient Fabrick under Limbo (or disable survival players destroying Unraveled Fabric)
  • Make the /pocket command work in/from all dimensions and add additional optional dimension- and position determining parameters to it.
    • Give the entrance door a teleportdestination leading back to the "Overworld"
  • Add a new destination type: TempDestination, which would be a composite destination that consists of two destinations. On first usage, the first destination is used, after which the Rift changes its destination to the second destination (and effectively tosses the first temporary one.
  • Schematic creation: a chest with one spawn egg stack in it in the top left slot, means that you want to spawn an entity of that type there.
  • Rename the resource location of the DimDoors Blocks to "Quartz Dimensional Door" etc.
  • Add an extra optional argument to the saveschem command, that lets you add an array of additional mod ids that would be required to load the schematic. (Needed for advanced nested modded usage, with items within items or entities within items, etc.)
  • Swap the names of Ancient and Eternal Fabric
  • Make the mod not crash MC if the pocket config jsons point to a file path that doesn't exist
  • Make beds in pocket dimensions and sleeping there possible (they are exploding like in the Nether right now)
commented

Added new task:

  • Create and add textures for Coloured Ancient Fabric and enable those blocks.
commented

Added new task:

  • Add Bedrock or Ancient Fabrick under Limbo (or disable survival players destroying Unraveled Fabric)
commented

Added three new tasks:

  • Make the /pocket command work in/from all dimensions and add additional optional dimension- and position determining parameters to it.
  • Give the entrance door a teleportdestination leading back to the "Overworld"
  • Add an additional mods list to out schematic format
commented

Moved one task to #31 :

  • Add an additional mods list to out schematic format

Added three new tasks:

  • Add a new destination type: TempDestination, which would be a composite destination that consists of two destinations. On first usage, the first destination is used, after which the Rift changes its destination to the second destination (and effectively tosses the first temporary one.
  • Schematic creation: a chest with one spawn egg stack in it in the top left slot, means that you want to spawn an entity of that type there.
  • Rename the resource location of the DimDoors Blocks to "Quartz Dimensional Door" etc.
commented

Added four new tasks:

  • Add an extra optional argument to the saveschem command, that lets you add an array of additional mod ids that would be required to load the schematic. (Needed for advanced nested modded usage, with items within items or entities within items, etc.)
  • Swap the names of Ancient and Eternal Fabric
  • Make the mod not crash MC if the pocket config jsons point to a file path that doesn't exist
  • Make beds in pocket dimensions and sleeping there possible (they are exploding like in the Nether right now)