DimensionalDoors

DimensionalDoors

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Quark updates Pistons in Eyes_Of_Tricksters Dungeon, completely blowing it up upon entry

xhatz opened this issue ยท 8 comments

commented

It's not a crash, just probably a mini-issue caused by the Quark moving entities (chests) thing in one of the DD rooms.

When entering, chests are pushed forward and everything explodes, leaving no chance to observe the room for very long!

The room looks like... several flying "orb faces", with 3 chests visible when entering the room. It's a pretty dark one too!

I don't know if this can be changed or fixed, but I just wanted to post it to share it, and so I remember it too for later modpacks haha :p

Thank you and thank you for maintaining DD! <3

commented

Huh. so this is that room that cheese killed me in a nuclear explosion while i was lagging. >_>' and here I was about to salt about it. guess I know a fix then. :o

commented

@Darkmega18 this issue was more or less fixed in VazkiiMods/Quark#889 though. :)

commented

That sounds like the "Eyes of the trickster" room, which used to explode in older versions, when we had a different way of building the Pockets. But at the moment it should be working just fine.

Right now, it should still explode, but only after you open, or try to break one of these three treasure chests. I'll take a look at it, though.

commented

Confirmed. Without Quark and AutoregLib installed, the Pocket works as expected, however with Quark installed some Redstone must be getting triggered in a different order, causing the TNT to blow up as soon as the Pocket is entered.

@xhatz thank you for reporting.

commented
commented

@xhatz could you, in the meantime, test if turning off some of Quark's Piston modules makes the problem go away?
The command you need to spawn in this dungeon should be /pocket ruins eyes_of_tricksters.

commented

Hello! Sorry I didn't check github until today and had no computer to test that.

I tested, just disabled Pistons pushing Tile Entities as I said in the main post, and it worked. The problem is that I wouldn't want to disable that feature haha...

Thanks!

commented

This can probably be remedied by force-adding minecraft:trapped_chest to vazkii.quark.automation.feature.PistonsMoveTEs.movementBlacklist if and when Quark is loaded.
A config option to disable this should probably be added as well.