Not working with resource loader?
agentsars opened this issue · 13 comments
Hello! I am trying to make a custom work with resource loader on 1.12. My structure is like this: resources/minecraft/sounds/testing.ogg
The sounds.json looks like this:
{
"testing":{
"category":"master",
"sounds":[
"testing"
]
}
}
When I type in Minecraft: "/playsound minecraft:testing voice jackowski" it plays the sound. But Ding doesn't play it. Also tried to add this sound to a resource pack, same issue.
I still am not able to get this to work on 1.12.2 with either ResourceLoader or Additional Resources.
Maybe I am not putting my files in the right place?
Using Additional Resources:
sounds.json:
{ "ambient.wow": { "category": "ambient", "sounds": [ { "name": "wow" } ] } }
Ding! cfg:
S:name=minecraft:ambient.wow
It is setup the same way as needed for ResourceLoader. Both sounds can be used in-game using /playsound minecraft:ambiant.wow ambient <playername>
Any solution to this? It will only play the ding sound, it doesn't seem to play any other sound, be it vanilla, custom(in a resource pack), or from another mod. I really wanted this for my modpack since no other mod offers this on 1.12.2. Does anyone have a fix??
Sound Events. I used the "player logged on" trigger. I think they say it triggers only on multiplayer but iirc exactly the opposite happens
Yes, latest version of both mods. When I type in the command "playsound minecraft:testing ambient jackowski" minecraft plays the sound correctly.
That's what ding says in the logs:
[Client thread/WARN] [ding]: Could not find sound: %s
Have you tried looking into using this mod? https://www.curseforge.com/minecraft/mc-mods/additional-resources From what I've been told, Audio Death uses this and Ding can play Audio Death's sound files.
I assume that resourceloader loading is quite different from resourcepacks, it does not work with the liteloader mods matmos and footstep presence and also does not work with optifine random textures.