[2.2.0.2a] Performance Drop
Mitchellbrine opened this issue ยท 4 comments
This seems to be because of the HUGE amount of checking every time we check for Diseased Crops. Goes down to 1.XXX tps.
Alright, adding in config options to help let people reduce this! (Also might add in some methods for letting modpack makers (or mod makers) add in custom diseased crop places
Alright, it seems to be in the lifecycle updates in the LivingUpdateEvent that seem to be causing issues. Might play around with frequency. Nothing should be checked more than once a second now.