Weird camera shake on flight in 1.20.1 (latest version)
MatchTerm opened this issue ยท 7 comments
Describe the issue
So, to preface this, tested both in the pure forge port that was made for 1.20.1 and also the fabric version by using the syntra connector. I am aware there is a similar issue in 1.20.6, but regarding on the ground after, so I feel like this is different.
Essentially, it appears that, when in flight the camera is... weirdly shaking. It's fine when on the ground, no problem there, but I do a maneuver like a loop, and it starts shaking very weirdly
Crash report/logs (if applicable)
No actual crashing
Additional information
Here's a list of my mods currently (running DABR through the connector):
modlist.txt
And a video of the issue:
Base.Profile.2024.05.24.-.12.11.26.11.mp4
The problem is most likely some other mod interfering with an important mixin. I do know that Forge mods have a higher than normal tendency to improperly write mixins, causing unnessecary incompatibilities.
It's impossible to tell what mod is causing the issue from just a modlist and a video, so you may have to do a binary search on your mods folder to isolate the source.
The problem is most likely some other mod interfering with an important mixin. I do know that Forge mods have a higher than normal tendency to improperly write mixins, causing unnessecary incompatibilities.
It's impossible to tell what mod is causing the issue from just a modlist and a video, so you may have to do a binary search on your mods folder to isolate the source.
I see. Well, thank you still, just wanted to rule out the mod itself having issues.
Do let me know if you find the problematic mod, as that might let me make a compatibility patch on my side.
Do let me know if you find the problematic mod, as that might let me make a compatibility patch on my side.
Found it! Turning this mod off fixed it: https://modrinth.com/mod/create-train-perspective
Ah I see, the dev of that mod seems to be aware of the issue (der-fruhling-entertainment/create-train-perspective#56), so I expect it'll be fixed at some point in the future.