Doge Mod

Doge Mod

137k Downloads

[1.12.2] Concerting Initialization time?

xJon opened this issue ยท 6 comments

commented

I've posted this in the MC forums, but here's a better place: I've been using Loading Profiler to test mods and Doge has some weird results.

Initialization
doge: 3187ms
opencomputers: 1630ms
galacticraftcore: 1179ms
railcraft: 1060ms
buildcraftsilicon: 775ms
forestry: 651ms
pneumaticcraft: 595ms
enderio: 591ms

I'm aware other mods use pre and post as well, but this data is still way over for such a small mod compared to others, and is compared to the total time of the entire Forestry mod.

commented

Yea, i'm not sure why that would be so long. Try running it a few more times, see if it was a fluke. More info on your setup might be helpful to debug.

commented

I've found out that the 1.7.10 version produces similar results right now:

   Initialization
      doge: 3052ms

Which are a non-issue, mostly, so I will close this issue.

commented

I've tried again. and also now without VanillaFix, and the data appears the same.
I am also running FoamFix if it's relevant.

commented

Sorry, but i'm not seeing this either with FoamFix or without.

Mod Loading Profiling Results:
   Constructing
      FML: 158ms
      forge: 80ms
      foamfix: 74ms
      doge: 29ms
      minecraft: 3ms
      loadingprofiler: 1ms
   PreInitialization
      forge: 78ms
      foamfix: 48ms
      doge: 5ms
   Initialization
      doge: 265ms
      foamfix: 14ms
   PostInitialization
      forge: 9ms
   Total Time
      doge: 300ms
      forge: 168ms
      FML: 158ms
      foamfix: 137ms
      minecraft: 3ms
      loadingprofiler: 2ms
      foamfixcore: 0ms
      mcp: 0ms

My only guess is the initialisation stage is where the cape config is loaded. What is your internet connection like?

commented

Australia-like (10 megabit/s). Should be enough for cape textures?

commented

At that stage it only loads a 360 byte json file. I was wondering if it's poor ping which would be plausible if you are in Australia.