Menu Not Displaying (NeoForge 1.21.1)
Moj-FPS opened this issue · 11 comments
DTN Version: 1.18.36
Modpack: All The Mods 10 (with a few additions)
NeoForge Version: 21.1.81
Mod loads fine and appears to be working correctly, but I essentially cannot do anything past giving the dog a treat to convert it to DTN. I can give it more treats and it does level up correctly, but I have no access to the menu whatsoever. Shift-right clicking the dog blurs the background but nothing else is displayed.
Let me know if you need any additional information. I looked through the logs several times but unfortunately didn't see anything indicating an issue.
Thanks
I reverted to an older version of DTN (1.18.28) just to test it and it resolves the issue, if that helps you pinpoint the issue.
Seems like this would likely be a conflict issue with another mod. I will investigate this on my side.
Just to confirm, .28 is the latest version of DTN that the GUI works fine on your side and the problem starts to present at .29 right?
In the mean time, could you try with only DTN and then slowly add in mods to see which one is conflicting with DTN?
Did a little more testing just now; the issue presents starting at 1.18.36. I am running 1.18.33 with no issue. I will do some more testing to determine if any or which mod(s) may be causing the issue. It may take me a bit as there are 400+ mods but I'll get back to you as soon as I can.
Thanks again!
1.18.38
has been released which contains the workaround, please try it and update if you are still facing the issue.
Could you try out this build and see if the GUI bug still persist ?
https://drive.google.com/drive/folders/1koaCPDigtOKOBZPtwJFSzu8yZL411iOD?usp=sharing
Also could you test the amnesia bone to see if its screen still works?
Menu is still blank along with the amnesia bone menu. Really strange that the older version works, I cannot figure out what could be causing it.
I uploaded a new fix and removed the old one in the link, could you test again with that build ?
Btw, when you tested the current build, did it logged anything to the chat when you open the dog gui ?
This one fixed it! Yeah the last one did log something. Can't remember it verbatim, something along the lines of "screen init done"