Doggy Talents 2.0
percivalalb opened this issue ยท 1 comments
Ever since I took on the original doggy talents mod from Raustblackdragon I kept most of main mechanics in my recode. These have since become outdated and clunky. I want to make doggy talents fit in with vanilla more and follow better coding practices. A doggy talents 2.0 lets say.
- Invulnerability and incapacitated mode to go. Still want all the effort you have put into your dog not go to waste. Maybe graves.
- Better ways to level up your dog. Better treat recipes, less diamonds (thinking of the dogs teeth)
- Dog stats. Kills, damage done/taken etc and maybe you have to hit checkpoints to unlock talents.
- Actually fix some things. E.g i don't think shepherd dog talent has ever worked properly!
- More food options.
- Change how do textures work.
- More blocks
- In game tips on how to use the mod
- Advancements
- Work on user experience in the mod
I have other ideas but need the communities input! Any ideas on how to make the mod fit in vanilla is appreciated and any new features more than welcome. Comment below!
Hey, thanks for taking the time to create this issue and I'm sorry I didn't get round to resolving it. I've not worked on this project for a while and have decided to archive the git repository. Fear not, there is a fork https://github.com/DashieDev/DoggyTalentsNext which might be of interest. I don't expect to be back within the Minecraft community so farewell and happy mining!