Incompatibility with Worldedit
Creepingpasta opened this issue ยท 2 comments
Environment And Mod Information:
- Minecraft Version: 1.16.5
- Forge Version: 36.1.32
- Doggy Talents Version: DoggyTalents-1.16.5-2.0.1.9
- Java Version: [i.e. 8 Update 144 64 bit]
- Operating System (OS): [i.e. Windows 10 64-bit Build 17134]
Logs
Issue Description:
Using worldedit command //cut -e and //paste -e results in duplication in radar as if the dogs were still in the place they used to be, some aren't shown in the current location at all. This also applies to dog beds after using the //cut command on them where you can't link them to new beds anymore although the original beds have already been cut. Re-entering the game does not fix these issues.
Steps to reproduce:
- Install the lastest version of Worldedit.
- Select an area your dog's in with wand.
- Use //cut -e and then paste (//paste -e) somewhere else.
- The same on dog beds.
Additional Information:
- More Details:
- Screenshots:
Thanks, will take a look when I have time.
It is likely that I am not hooking into the correct event when a dog is removed from the world e.g something like onRemovedFromWorld
. So the radar entry is not removed and then when the dog is copied back into the world it creates a new entry
Hey, thanks for taking the time to create this issue and I'm sorry I didn't get round to resolving it. I've not worked on this project for a while and have decided to archive the git repository. Fear not, there is a fork https://github.com/DashieDev/DoggyTalentsNext which might be of interest. I don't expect to be back within the Minecraft community so farewell and happy mining!