[Suggestion] Toggle for 'active' enchantments
unmoving-javi opened this issue ยท 0 comments
A number of the enchantments in this mod have effects that, while useful or cool in some situations, can get cumbersome really quickly outside of those situations. For instance, Ore Scenting, which is incredibly useful, is also quite annoying when you're in your base trying to cook some meat and your dog keeps finding coal in the walls. The same goes for some of the combat-related enchantments, which are very, very cool but also visually obtrusive (like shadow hands and the magnet one).
The two ways I can think of that would be easiest would be for some keybind or item (stick right-click maybe?) to be able to toggle these on and off, or make it so that pets that are sitting/wandering do not activate these effects, though obviously this could cause mod incompatibility issues.
As an alternative to that alternative, you could introduce some cheap alternative (bone/lapis crafted together?) to avoid possible cross-compat issues with the stick thing.
[I'm aware you can switch tags, so if you think that's enough of a solution, then that's fine. The issue with that, though, is you would lose the name currently on your pet if you didn't have enough EXP to rename the new one, or if your anvil broke.]