Custom slabs kind of broken
devjavu7 opened this issue ยท 12 comments
When you place a custom slab on top of a different custom slab, it will convert to the one placed last. When breaking a block of two slabs you also only get one slab back.
Version: 1.18.1-1.0.39
@Raycoms We missed this during testing.
Any idea how to handle this?
Likely would require a custom "double" slab model / block so that we can render the textures right?
We have two solutions, either a custom double slab model, or we block the player from combining two slabs and allow only combing two of the same
Personally I don't care.
Cursory glance says they are about the same amount of work...
I'd disallow it, there are issues with too many DO blocks due to buffer sizes so putting two together as a normal block is sub-optimal
I'd disallow it, there are issues with too many DO blocks due to buffer sizes so putting two together as a normal block is sub-optimal
That is just completely not true.....
We optimized the block models already and the buffers are massive....
They are a bit less complex, but still too much for mojang to handle a lot of them apparently
No, they actually automatically grow the buffer....
So it is technically not even possible to run out....
Until, somebody shows me how they did it, I blame it on something the user installed or did to cause it to crash.