Chaos Island, Reactor Explosions
Spontini opened this issue · 23 comments
Hello,
Is there anyway to turn these stuffs off for the servers? It kills the server everytime someone kill chaos dragon etc
So basically everytime someone kills the chaos guardian my server will crash, massive lag, how nice.
Don't be a dick @tyler489. I'm locking this until brandon comments.
I could have sworn this config already existed but i must have just been thinking of the reactor. I will add a config for this in the next release.
@brandon3055 Could you make something temporary to disable those explosions, maybe a server side mod?
@tyler489 My server got 64GB (16 Located for the Minecraft server) RAM i7 7700K 5 GHz OC. 1TB NVMe SSDs and 1Gbps internet speed, still doing the same.
You should not be having an issue with specs like that. Whatever the problem is, it isn’t the Chaos Island explosion.
Honestly, it’s really not that laggy. Especially compared to the swarm of projectiles in the fight itself, not that that is too bad either. The only part that really lags my machine is when lightning starts destroying the pillars and spamming the area with an absurd amount of light and block updates.
You sure it isn’t that?
My server dies whenever someone kills the chaos guardian and blow the island up so yes, i'm sure
Has anyone ever killed the Chaos Guardian without immediately blowing up the island afterwards?
I am nearly certain that wouldn’t work, since it’s not just an entity. It’s a bunch of code that is called when the Chaos Crystal is broken. Doing that would, at best, do nothing but remove some visuals. At worst, it would crash in terribly fascinating ways.
@Saklad5 If people tp away right after they killed the dragon nothing happens because the chunk is unloading directly
RedstoneFlux and CodeChickenLib are dependencies as well. Would you provide those as well?
Sorry, didn't know.
RF - 2.1.0.6 (universal)
RF tools - 7.72
CCLib - 4.6.3.27 (universal)
Also Minecraft 1.12 on Forge 14.23.5.2838
I got the server back up by deleting the End world, but is that the only solution?
There is no version of CodeChickenLib that is higher than 3.2.3.357... Perhaps you listed the version of a different mod?
In any case, the reason why I asked is because the latest version of CodeChickenLib has been known to have issues syncing custom packets. Also, forge version 2838 is unstable; try running it with 2836.
Oh yeah my fault. Mixed CoFHCore with CCLib, CCLib is the newest, 357.
I'll try CCLib 353 and Forge 2836 & come back with results
Is there any fix to this yet?
My server died upon killing the Chaos Dragon
[19:57:52] [Server Watchdog/FATAL]: A single server tick took 60.00 seconds (should be max 0.05) [19:57:52] [Server Watchdog/FATAL]: Considering it to be crashed, server will forcibly shutdown.
Both copying the world to a client and starting & joining the server crashes with this error.
Can I somehow cancel the explosion effect? I already enabled the config option but the explosion is already happening...
The server setup should be pretty decent, 16 GB RAM, SSD, ...