Magnets on FTB Revelation 2.0.0
RJHaytree opened this issue ยท 4 comments
Base information
- Minecraft version: 1.12.2
- Mod version: Draconic-Evolution-1.12-2.3.11.290-universal
- Minecraft Forge version: forge-1.12.2-14.23.4.2707-universal
- Mod Pack: (if applicable): FTB Revelation 2.0.0
Hey there, Brandon! On our FTB Revelation 2.0.0 server, we've been having some lag spikes ever since our re-launch a couple days ago, which we have been profiling whenever we can. In a lot of the profile snapshots, there is a common occurrence: magnets. I don't suppose there is much that can be done on your side to help minimize this, as we're currently out of ideas on what more we can do.
A few screenshots of the magnets appearing in the snapshots can be found below:
Hopefully a fix of sorts can be found
I will need to look into this but i suspect this is not directly caused by the magnets but rather by massive numbers of entities / items within the magnets range. I may be able to improve efficiency a bit on my end but if you have that many entities in the world then you probably have other problems.
Same issue here, I don't think this is the entity amount. I checked and the max was ~40 in one chunk with mainly mobs not items.
I have made some adjustments for the next release that should help but i do need to re write some of the logic to make it more efficient.