[SUGGESTION] - Remove Laser Graphic from Energy Relays
EnticaLi opened this issue ยท 4 comments
Hi there Draconic Evolution Dev Team!
This suggestion was brought up prior in #535 , however, the reason I wish for this to be introduced is nothing to do with performance, but rather the fact that this looks terrible in some scenarios.
I love the way it glows and has a cool trail as such, however, in my underground base, it clipping through the world and through different layers of my base looks honestly very bad. Although in a more open area it would look great, but can there please be a disable option server-side in the config or something?
Thank you.
I've always made more crystals than I need in order to make the beams look cool throughout my base. As in the other issue, if you really want the ability to transfer near-infinite energy wirelessly without the fancy beams, EnderIO, Mekanism, and other similar mods provide that which you seek.
With that being said, I also don't see a reason why this is a bad idea, just for the fact that I'm sure brandon3055 spent a lot of time making these look cool, and now people want to disable them :P
@FoxMcloud5655 Don't get me wrong, I love the crystals and the beams. I do think they would look cool but they need to be managed in a way where for example you would need to make more of the crystals to be able to control where the beam goes and such to make it not clip through the entire base.
I don't have the resources for that right now, sure, I could farm them and I eventually plan to but I am focusing on other parts of the Draconic Evolution mod and as such for the time being it would be nice to disable them temporarily or at least the option.
Lastly, I'm aware other mods, especially EnderIO have some neat stuff. But I have already put time and effort into setting up and getting the resources for Draconic Evolution, I love this mod after all. Really professional.
I'll give you one helpful hint; you'll almost never need the main connection crystal, so split it up into the I/O crystals. That'll net you 2 instead of 1, and you can help redirect the beam as a bonus to that. Also, don't forget that the wireless version of the crystal can function as an input for your generators too!
Now, with that being said (and to regurgitate what was said before) I definitely don't think it's a bad idea to give the player more options/control over the aspects of each mod. It's why I first started contributing here in the first place!