Lore Localization error with caveworld mod
Zedrimar opened this issue ยท 10 comments
Well for some reason when MC detects this error, I get a "crash" but the only thing it spits out is this log, the error is what for some reason throws everything off. There is no set amount of time that this will happen after, I just happen to notice that it happens about after 10-30 minutes
http://paste.ubuntu.com/12505561/
Edit: this is a problem with the caveworld mod and the tools; I am attempting to fix this by setting in the config to "fake the base tool" and maybe stop the mod from reading non existent lore localization
Edit 2: sadly my "trick" didn't work... :(
What version of brandon's core are you using? I haven't seen this using 1.0.0.6 ans snapshot 3 of DE
@GreatOrator Sorry about that, I was using 1.0.0.6 (core) and snpsht 3 of DE
Ok thats just weird... Looks like my lore code is trying to run on vanilla tools which obviously dont have lore localization. I dont even know how that is possible... And even if that is the case it should not crash the game it should just keep spamming that message whenever you mouse over a vanilla tool.
whats even weirder is it looks like java itself actually crashed not minecraft. Although i have no idea if that is what actually happened there
also, I am forced to use java 8 v51 because with v60 it kills my graphics driver. I have an old core 2 duo CPU and the driver for some reason is no longer supported by java at that version and intel ended support for the driver a while back (no longer supported on windows 10)
Also that's not a list of vanilla tools that its trying to read the localization rather that from the cave world mod which uses the vanilla and modded tools to create new "mining" versions. thats why you see the prefixes and suffixes of "mining", "Digging" and "Lumbering".
That may be part of the issue, as far as I am aware java 8_25 works, but have untested higher versions