Draconic Evolution

Draconic Evolution

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[1.16] Dislocator Receptacle Working Incorrectly

DimensionalDrift1 opened this issue ยท 4 comments

commented

Base information

  • Minecraft version: 1.16.5
  • Mod version: 3.0.15.415
  • Minecraft Forge version: 36.2.4
  • Mod Pack: FTB OceanBlock 1.20 (Beta)

Description / steps to reproduce

From my testing, it seems to be (possibly) one world in particular that is bugged. I tried to create a portal, and nothing happened. I tried with a few other dislocators, and it still didn't work. I found the culprit, it seems that for whatever reason when creating the portal, the block information is created incorrectly or something. I did the exact same thing in a creative world, but it worked just fine. Here are the block datas:

Survival World:
/setblock -8 51 608 draconicevolution:dislocator_receptacle[active=false,camo=false]{bc_caps:{inventory:{Items:[{Slot:0,id:"draconicevolution:dislocator",Count:1b,tag:{Damage:0,target:{heading:1b,x:-2.4932756196281205d,y:51.0d,dim:"minecraft:the_nether",z:613.4937809438469d,pitch:29.422905f,yaw:-237.30556f}}}]}},bc_managed_data:{arrival_pos:{null:1b}}}

Creative World:
/setblock 31 55 606 draconicevolution:dislocator_receptacle[active=true,camo=false]{bc_caps:{inventory:{Items:[{Slot:0,id:"draconicevolution:dislocator",Count:1b,tag:{Damage:0,target:{heading:1b,x:34.90992381192544d,y:62.2028905783608d,dim:"minecraft:the_nether",z:596.2703699524621d,pitch:34.759487f,yaw:-148.84186f}}}]}},bc_managed_data:{arrival_pos:{X:27,Y:55,Z:610}}}

In bold is the tag "bc_managed_data", and it seems as though in my survival world, placing the dislocator inside the receptacle resulted in an arrival position of null. I don't know how to recreate it. I've moved the portal, used a different dislocator, and changed the destination in both the survival world and creative world. No matter what I tried, the survival world always resulted in a failure, and the creative world always worked.

Edit: I took the dislocator in and out a bunch, and it seems to work sometimes? like every 1 in 20 or so tries it just works.

commented

Can you show me a screenshot of your portal?
The arrival pos is expected to be null if the portal has not successfully activated.

commented

image
it's an 11x11 square with Glassential's dark glass above and below it. When I replicated the setup in a different world, it worked fine.

commented

Interesting. I am indeed able to reproduce this issue. I will have to dig into the logic to figure out whats going on but in the meantime you can force it to work by doing the following.

commented

This will be fixed in the next release.