[1.16] Bow projectile desync between visual trajectory and actual trajectory (possibly velocity upgrade related)
fuj1n opened this issue ยท 8 comments
Base information
- Minecraft version: 1.16.5
- Mod version: 1.16.5-3.0.18.428
- Minecraft Forge version: 36.2.20
- Mod Pack: (if applicable) FTB OceanBlock
Crash report
(If applicable)
Description / steps to reproduce
I have a chaotic bow (still worked pre-chaotic) set-up as follows:
Here are the enchantments in case that matters for this issue:
When I shoot with it, the arrow appears to curve-off in a direction, and then the actual arrow materializes where I was pointing.
The direction it curves off is a bit weird as it is based on the direction I am looking, if I align my view perfectly on any axis, the arrow will appear to travel straight, however, the farther from the center of an axis I get, the more the arrow curves away from the axis.
After about a second, the arrow appears where I was actually aiming, so it seems to be a desync.
This seems to only happen with the velocity modules, and the more I add (chaotic, so no inaccuracy, but also worked at lower tiers with accuracy modules), the more the arrow seems to curve off.
Here is a short video to demonstrate this in case I was too rambly in my description.
If I remember what Brandon said correctly, it's not actually a bug in Draconic Evolution. The vanilla arrow class does not render properly at such high velocities. He's not exactly sure on the best method to fix this, though there are some options.
DE has mixins that are supposed to fix this syncing issue. Something must be breaking them.
I would start by confirming the mixins actually still work with just DE installed and go from there.
Tried with just DE and the required library mods (CCC, BC), and the issue seems to still be occurring
Edit: here's a log
For some reason the mixin isn't getting loaded for you but I have no idea why. Can you please upload your debug log file.
It should be located at <Minecraft directory>/logs/debug.log
Of course, here's the debug log
I'm so annoyed with myself right now. I was just looking over your issue again and I have no idea how I missed it the first time but... I tested with your enchantments applied... And it turns out its the flame enchant.
So yea... I cant believe it took me so long to notice that but the good news is it should now be fixed in the next update...