[1.16] Render EntityModel crash
SirOMGitsYOU opened this issue · 12 comments
Base information
- Minecraft version:1.16.5
- Mod version: Draconic-Evolution-1.16.5-3.0.25.456-universal
- Minecraft Forge version: 36.2.35
- Mod Pack: https://www.curseforge.com/minecraft/modpacks/aboe-3/files/3802863
Crash report
crash-2022-05-26_05.58.40-server.txt
Description / steps to reproduce
perfect fixes the issue with forge, we have isolated the issue with bukkit down to an issue with Geode (The mod) when going through the grinder, weirdly it drops the items but then instantly crashes, not sure if this is fixable on your end of if i need to contact the hybrid guys about it -
It seems i missed some debug lines. This build should fix it. But you should definitely open an issue with the mod responsible. This crash is the programming equivalent of asking someone for their name and getting punched in the face. I can avoid it by simply not asking but odds are sooner or later someone else is going to ask and get the same response.
I need to know what entity triggered the crash. It looks like the entity that caused the crash is coded in such a way that it will crash whenever a server side function tries to retrieve the string representation of the entity.
It's worth noting that this is a hybrid server that implements Bukkit plugins, which are NOT supported and can cause major issues with mods. Also, you're running this on Java 11, not Java 8. Neither of these things may actually affect this crash, but it is worth pointing out.
Seem to be getting a similar issue with the rustic waters 2 pack as well.
Turned the grinder on, then spawing mechanism via Blursed Earth. Saw a witch drop down just before the server crashed. I believe the witch was a special version (one with a yellow name plate/health bar, not sure what mod is doing this).
Draconic-Evolution-1.16.5-3.0.22.444-universal.jar
Forge: net.minecraftforge:36.2.29
https://www.curseforge.com/minecraft/modpacks/rustic-waters-ii
I need to know what entity triggered the crash. It looks like the entity that caused the crash is coded in such a way that it will crash whenever a server side function tries to retrieve the string representation of the entity.
There is no entity listed in the crash reports... at least not in Rustic Waters 2. And the server it is occurring on is in a crash loop, so it's not easily investigated.
Waiting to hear back from the user that caused it on ours but from the sounds of it any modded entity that isn’t a standard entity looks to be breaking the grinder
I need to know what entity triggered the crash. It looks like the entity that caused the crash is coded in such a way that it will crash whenever a server side function tries to retrieve the string representation of the entity.
There is no entity listed in the crash reports... at least not in Rustic Waters 2. And the server it is occurring on is in a crash loop, so it's not easily investigated.
This build should fix the crash. https://maven.covers1624.net/com/brandon3055/draconicevolution/Draconic-Evolution/1.16.5-3.0.25.457/Draconic-Evolution-1.16.5-3.0.25.457-universal.jar
perfect fixes the issue with forge, we have isolated the issue with bukkit down to an issue with Geode (The mod) when going through the grinder, weirdly it drops the items but then instantly crashes, not sure if this is fixable on your end of if i need to contact the hybrid guys about it -
https://pastes.dev/JaBLvYa04X
crash-2022-05-28_10.38.02-server.txt
perfect fixes the issue with forge, we have isolated the issue with bukkit down to an issue with Geode (The mod) when going through the grinder, weirdly it drops the items but then instantly crashes, not sure if this is fixable on your end of if i need to contact the hybrid guys about it -
It seems i missed some debug lines. This build should fix it. But you should definitely open an issue with the mod responsible. This crash is the programming equivalent of asking someone for their name and getting punched in the face. I can avoid it by simply not asking but odds are sooner or later someone else is going to ask and get the same response.
Perfect thank you that fixes the issues we were having the mod in question I will definitely raise this with them and send them this issue to look over,
do you know when this would be available on curseforge ?