[1.16] Multiple Fusion Crafting Core nearby interfere with each other
StellaSmith opened this issue ยท 6 comments
Base information
- Minecraft version: 1.16.5
- Mod version: Draconic-Evolution-1.16.5-3.0.25.456-universal.jar
- Minecraft Forge version: 36.2.34
- Mod Pack: All the Mods 6
Description / steps to reproduce
I tried automating the recipes for injectors so i build two setups close to each other to save on space.
After building and trying out the second one, and after trying to start it, it stopped immediately.
I'm using RFTools' timer to automatically start the process and Refined Storage for the rest.
Here's a video showing of this behavior and my setup.
https://cdn.discordapp.com/attachments/915691398852915210/990716286084481085/2022-06-26_16-30-54.mp4
That's really weird, but it should only happen if there's Redstone signals interfering with the crafting process. Can you test this setup without your automation?
Looks like when the first infuser gets a redstone signal the second one stops.
https://cdn.discordapp.com/attachments/915691398852915210/990762512477736960/2022-06-26_19-31-40.mp4
Alright, I think I know what's happening. Due to how your system is laid out, the first Fusion Crafting Core is picking up the Crafting Injectors from the far end of the second Fusion Crafting Core that are facing the first Fusion Crafting Core (and would be valid if the other injectors weren't in the way).
Try moving the two Fusion Crafting setups onto a different Y level, either +2 or -2 from each other and tell me if it still misbehaves.
SOrry to resurect this post but this is still an issue on Draconic-Evolution-1.18.2-3.0.29.524-universal.jar (Currently in SkyT 0.7.2)
Moving the 2nd setup did fix the issue