Massive entity count at Chaos Island?
cj89898 opened this issue ยท 27 comments
Description
I am using server command to check entity count and I have a plugin (ClearLag) that allows me to clear the entities (thankfully). Whenever I type my command (/lag) It shows all dimensions and some information including entity count. I noticed in the end it got up to around 120k to over 200k entities! I went there and had to force myself to use the clear entity command from console because my client can't render 120k entities... This has happened around 4-5 times now and it lowers my server's TPS quite a lot.
- Side note: The ClearLag plugin auto-removes entities, but wouldn't remove these.
Base information
- Minecraft version: 1.7.10
- Minecraft Forge version: KCauldron (Not sure of version)
- Draconic Evolution version: Draconic-Evolution-1.7.10-1.0.2a
Mod List or Mod Pack (include version)
- Project Ozone v1.7.10
At this point i really dont know what else could cause this issue. But if i ever push another 1.7 built i woll look into it... again...
Yeah, I believe this was addressed in the recent version. Had to do with the despawn timer of the chaos dragons projectile weapon iirc. Let me know if you are still seeing the issue after updating please.
there is a 1.0.2 e version aviable
you may try that one to see if it still happens
I dont get it that should be fixed in your version... Im starting to think something is completely preventing the entity from updating because assuming it is actually updating it is hard coded to die after 60 ticks.
I ran a /cofh killall and it did kill a chaos guardian but the entities are still there.
Ok need some more info. Are you using the latest version of furmas? And can you go into the chaos chamber and see if there are a crazy amount of particles everywear.
Sooo... As far as i know KCauldron is no longer in development and has been replaced bu thermos.
http://cyberdynecc.github.io/Thermos/install
That is true, but I currently am using KCauldron. I don't believe it's an easy switch to do.
They are essentially the exact same except Thermos is in active development.. http://cyberdynecc.github.io/Thermos/install
Oh my, it's actually happened right before updating so here's our test? Should all 130k entities despawn?
Any word if it is fixed? Been unable to replicate in test environments under pure forge conditions