Draconic Evolution

Draconic Evolution

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Massive entity count at Chaos Island?

cj89898 opened this issue ยท 27 comments

commented

Description

I am using server command to check entity count and I have a plugin (ClearLag) that allows me to clear the entities (thankfully). Whenever I type my command (/lag) It shows all dimensions and some information including entity count. I noticed in the end it got up to around 120k to over 200k entities! I went there and had to force myself to use the clear entity command from console because my client can't render 120k entities... This has happened around 4-5 times now and it lowers my server's TPS quite a lot.

  • Side note: The ClearLag plugin auto-removes entities, but wouldn't remove these.

Base information

  • Minecraft version: 1.7.10
  • Minecraft Forge version: KCauldron (Not sure of version)
  • Draconic Evolution version: Draconic-Evolution-1.7.10-1.0.2a

Mod List or Mod Pack (include version)

  • Project Ozone v1.7.10
commented

At this point i really dont know what else could cause this issue. But if i ever push another 1.7 built i woll look into it... again...

commented

Yeah, I believe this was addressed in the recent version. Had to do with the despawn timer of the chaos dragons projectile weapon iirc. Let me know if you are still seeing the issue after updating please.

commented

ugh of course it was fixed in the update I can't use...

commented

Update to newest version - this problem was fixed in 1.7.10-1.0.2b.

commented

Still happens in 1.7.10-1.0.2d In modpack Sky Factory v2.5

commented

Dang of course it's an issue I can't fix.

commented

there is a 1.0.2 e version aviable
you may try that one to see if it still happens

commented

I dont get it that should be fixed in your version... Im starting to think something is completely preventing the entity from updating because assuming it is actually updating it is hard coded to die after 60 ticks.

commented

This is still going on in SF2.5.2 sadly. It destroys my server's TPS

commented

I ran a /cofh killall and it did kill a chaos guardian but the entities are still there.

commented

Ok need some more info. Are you using the latest version of furmas? And can you go into the chaos chamber and see if there are a crazy amount of particles everywear.

commented

I went there and they all dissapeared.

commented

What are "furmas"?

commented

Thermos is what i believe brandon was trying to say.

commented

I don't use Thermos, I use KCauldron.

commented

Sooo... As far as i know KCauldron is no longer in development and has been replaced bu thermos.
http://cyberdynecc.github.io/Thermos/install

commented

That is true, but I currently am using KCauldron. I don't believe it's an easy switch to do.

commented

They are essentially the exact same except Thermos is in active development.. http://cyberdynecc.github.io/Thermos/install

commented

Hold on, I'm following the link I was given.

commented

Sure, let us know.

commented

So I guess we'll put the issue on hold and see if it happens again?

commented

Alrighty then :)

commented

Oh my, it's actually happened right before updating so here's our test? Should all 130k entities despawn?

commented

Any word if it is fixed? Been unable to replicate in test environments under pure forge conditions

commented

Haven't happened since I switched to Thermos so far :)

commented

Just happened again.

commented

Haven't noticed anything like this in my many tries defeating the Chaos Guardian in my normal forge server with version 1.0.2h.