Draconic Evolution

Draconic Evolution

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[1.7.10] Flow Gate doesn't fire a PlayerInteractEvent

Eufranio opened this issue ยท 3 comments

commented

I am trying to make a protection file (I have a modded server) for the Flow/Flux Gate, and I can't, because it doesn't fire any events in the server.

https://github.com/brandon3055/Draconic-Evolution/blob/master/src/main/java/com/brandon3055/draconicevolution/common/blocks/machine/FlowGate.java

  • Minecraft version: 1.7.10
  • Minecraft Forge version: 1614
  • Draconic Evolution version: 1.0.2H from Curse

I'm using MyTown2, all other containers can be cancelled, except by the Flow Gate

(Even when changing the values, there is a desync...)

commented

The block itself is not responsible for firing an interact event. That gets fired by forge so im not sure why you cant cancel it...

commented

Well, when my client right-click the block, it opens instantly, instead waiting for the server response that check if I can or not open the interface.

commented

Oh... yea i see thats a client side gui..... Yea that would require a fix on my end... If i ever do another bugfix for 1.7.10 i will fix it. But 1.7.10 is no-longer being developed at this point.