Draconic Evolution

Draconic Evolution

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Fusion Crafting not working

Closed this issue ยท 33 comments

commented

Not seeing this issue here already makes me think this might be a problem on my side though i have done now what feels like everything i can possibly think of to get it working.

Fusion Crafting in 1.10.2 seems to be broken.
Exact Mod Version according to ingame Mod Menu 1.10.2-2.0.12.222

I created a completely new Pack on the Twitch Client consisting of Draconic Evolution Mod (plus brandon's core and codeChicken lib) and tried to get fusion crafting to work without avail. i used the generators provided in the pack to eliminate possible problems with other mods.

i have attached images of my attempts of crafting (i hope you can see the items in the background somewhat if not i'll gladly provide better images)

i double checked to make sure i used the right apples for the upgrade thing (i used both versions minecraft provides) but also normal recipies seem to not want to work.

i'd love advice on what i am doing wrong - thx!

2017-05-14_00 47 55
2017-05-14_00 47 43
2017-05-14 00_43_11-twitch
2017-05-14_00 39 11

commented

how are you feeding it power?

commented

Draconic Generators in the back of each Injector with the front of the Generator facing away from the Injectors. I got a stack of coal in each of them which i know is not enough power to complete the operation but it should at least let me start it should it not?

commented

for clarification
2017-05-14_01 13 38
2017-05-14_01 13 40

commented

Try turning around the furnaces so their back are against the crafters

commented

they are... as i said - the "face" of the generators is facing AWAY from the injectors. so the backside of each generator is connected to the injectors

commented

tried installing extra utilities with the creative energy sources... still no luck (chaotic injectors should work for infusing charged draconium blocks right?)
2017-05-14_04 31 07

commented

Well, what other recipes have you tried doing? Like have you used them to get the chaotic injectors?

commented

(chaotic injectors should work for infusing charged draconium blocks right?)

Well, Charged Draconium doesn't exist anymore. ๐Ÿ™ƒ But yeah, Awakened Draconium is a Wyvern-tier recipe, so it should work fine. If you're in creative anyway, have you tried DE's own Creative RF source? Have you tried just a single power source and running cable (or DE's energy lasers) into the injectors?

commented

This last update 2.0.12.222 has broken fusion crafting for me as well in SF3 survival. I'm using a full set of ten draconic injectors each powered with a dedicated flux point. This setup was working fine before the last update, however, now nothing works in regards to fusion crafting. I've tried the recipes for awakened core, arrow speed upgrade, and awakened draconium blocks and none appear to be valid in the GUI. I've tested in a creative world replacing all the injectors with the tier required for the recipe and still no dice. I'm pretty sure you can use the higher tiers for lower tier crafting.
2017-05-14_07 31 03

commented

The same happened to me after the mod-pack update (which featured the New De Version) though to make sure i created a new pack to confirm wheter it was DE or the pack. All my posts have been made while testing in the isolated World. @Joe4evr i tried multiple tiers of injectors and respective recipies that should work with them but to no avail. Start Button is nowhere to be found.

commented

@GreatOrator i was in creative to spawn in any Kind of injector as fusion crafting them doesn't work with the new version. I tried the recipie for the Basic to wyvern injector but that doesn't work either.

commented

Reverting back to 2.0.10.199 has fixed the issue; however is only a temporary solution.

commented

2017-05-15_12 16 48
2017-05-15_12 16 52
im also having issues with it not working in the 3.0.10 build of SkyFactory3

commented

Same here, latest update broke stuff for me, I thought i was going crazy.

commented

I have found the same issue. The set up is correct but it wont let me start. Has anyone found a fix to this yet, ? Version 1.10.2

commented

Same issue, have the same setup that I used pre-update to make draconic armour, http://i.imgur.com/DaBsgmH.png http://i.imgur.com/0n3NhiA.png

commented

The fix right now is to roll back to update 199

commented

I've got this in my game as well. A creative test world seems to work okay, but my server's getting the following in its log:

20:53:04 [Fatal] Error executing taskjava.util.concurrent.ExecutionException: java.lang.NullPointerException at java.util.concurrent.FutureTask.report(FutureTask.java:122) ~[?:1.8.0_102] at java.util.concurrent.FutureTask.get(FutureTask.java:192) ~[?:1.8.0_102] at net.minecraft.util.Util.func_181617_a(SourceFile:46) [h.class:?] at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:668) [MinecraftServer.class:?] at net.minecraft.server.dedicated.DedicatedServer.func_71190_q(DedicatedServer.java:387) [ld.class:?] at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:613) [MinecraftServer.class:?] at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:471) [MinecraftServer.class:?] at java.lang.Thread.run(Thread.java:745) [?:1.8.0_102]Caused by: java.lang.NullPointerException at com.brandon3055.draconicevolution.blocks.tileentity.TileFusionCraftingCore.getItemHandler(TileFusionCraftingCore.java:501) ~[TileFusionCraftingCore.class:?] at com.brandon3055.brandonscore.blocks.TileInventoryBase.getCapability(TileInventoryBase.java:204) ~[TileInventoryBase.class:?] at com.rwtema.extrautils2.utils.CapGetter.getInterface(CapGetter.java:139) ~[CapGetter.class:?] at com.rwtema.extrautils2.crafting.jei.JEIRadar$PacketPing$1.run(JEIRadar.java:133) ~[JEIRadar$PacketPing$1.class:?] at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:511) ~[?:1.8.0_102] at java.util.concurrent.FutureTask.run(FutureTask.java:266) ~[?:1.8.0_102] at net.minecraft.util.Util.func_181617_a(SourceFile:45) ~[h.class:?] ... 5 more

although it only shows up once, so I'm not sure if it's related.

commented

So a way to fix this issue is to move the crafting infuser further away than one Block.

only when The main block is 0 or 1 block away from the injectors it won't work.

commented

Reading a bit through the sourcecode, this line states that the distance between those two blocks has two be 2 or greater, that's why the setups above won't work.

commented

Hmm my setup worked in the previous version but I'll test and update when I get home

commented

i just tested it and indeed 2 air blocks of space do the trick. i could even accept this as solution for this issue myself though not sure if i should? it feels like 1 block should work as well....
please advise

commented

Curious. the version i had prior worked, as many people pointed out. Wonder if Brandon's just planning to change the animation, and wants more space for it or something.

commented

For whatever reason i am unable to get this to work either, using the SkyFactory3 mod pack. I have tried using previous versions of the mod pack itself, and of DE, i've tried increasing the amount of air blocks yet nothing seems to be working. Any ideas when we could expect an update?

commented

@zakdel could you post a screenshot of your setup? 2 blocks of air between the injector and the crafter did the trick for me.

not at home so i'll try a crude slice by slice view where I = injector, A = air and C = crafter

III | AAA | AAA | ACA | AAA | AAA | III
AIA | AAA | AAA | AAA | AAA | AAA | AIA

Make sure the injectors have direct view to the crafter. There can't be anything in between the injector and the crafter.

commented

i tried steps listed above and could not get them to power up using eio conduit, mek power cable or drac gens on the back as depicted in the images.

Draconic-Evolution-1.10.2-2.0.12.222-universal

commented

I was really worried if my draconic evolution is broken or sth. Thanks for posting this with the two blocks distance now its working again!

commented

Sorry about this. This was an unintentional change that will be reverted in the next release.

commented

Note: this appears to be a visual bug. If I ignored it after starting the craft it eventually completed with no sounds or effects. Moving the injectors 2 blocks away fixes this

commented

Same as @dualmoon here. Playing FTB Beyond (in case other mods matter). If injectors are 1 block away, it does not seem to work (it shows alright until you press Start, when the GUI becomes as if it wasn't crafting anything, and there is no animation in the world either), but it is crafting, and after a while, it produces the expected result. If injectors are further away, everything works as expected.

commented

Does it really eventually produce the result? I've left this fusion injector in here for about 4 hours while I was out doing other things, and it is still sitting in the top slot. The lack of progress updates is what makes it hard to know...

commented
commented

Maybe. The progress goes straight to 100% as if it's working but then nothing happens.

It does work normally again after moving all the stuff further apart though, like with this bug, so I've assumed it's part of the same problem.