[REQUEST] ComputerCraft or other "Script-based Management" intergration
RyuuOujiXS opened this issue ยท 6 comments
Description
In previous versions, we were able to use ComputerCraft to pull data from the Draconic Reactor, process it, and instruct said Reactor accordingly. Looking through the source code of the 1.10.2 branch now and I don't see the same references or other related API. Has it just been implemented in a different way? If not, will it be implemented in the future on this branch?
Base information
- Minecraft version: 1.10.2
- Minecraft Forge version: Version that's bundled with current stable version of Mod Pack
- Mod Pack: FTB Beyond
Sorry, continued search through code and found the aforementioned references at Draconic-Evolution/src/main/java/com/brandon3055/draconicevolution/blocks/reactor/tileentity/TileReactorComponent.java . Have there been any significant changes to the calculations or algorithms since the update from 1.7.10? Just want to be sure that importing a script from a year ago doesn't wipe my work off the map...along with the map itself.
i am using a newer version of computercraft with plethora and cctweaks for 1.10.2 i cannot find the getReactorInfo to show in any component in version Draconic-Evolution-1.10.2-2.1.1.236-universal what version do you need for that to show?
Ahh rite... Currently DE 1.10+ only supports Open Computers. Now that there are CC ports i need to re add CC support just have not had the time yet.
its just strange that i can read the rf states using plethora such as how much power a gate is storing or the crystals are but not that one. so would be most appreciated if we can get that in. i have a reactor control program that is having to be managed by redstone levels. and it makes micro control very hard. if gates could be toggled for value by the computer as well as the reactor read from it. that would be cool.