Draconic Additions

Draconic Additions

5M Downloads

Some Suggestions

kohlth opened this issue ยท 6 comments

commented

i have been messing around with your mod and i have so far found it pretty cool and the chaotic armor is pretty good. heres some suggestions i came up with i guess

  1. chaotic Armour should let you change the config to a lower setting.
    Its pretty good armor but probably too much of a hastle to wear in your base if the only speed you can fly/run/jump at is beyond control

  2. chaotic bow or some ranged variant
    chaotic staff is good but some things need a bit of range like killing the chaos dragon and his pesky regenerating crystals

  3. some way to generate energy better than the draconic reactor (for end game the reactor is kinda pitiful compared to other mods)

commented
  1. Please look at Project Intelligence for instructions on how to stabilize your Chaotic gear. This will help you.

  2. This mod is not focused on Chaotic gear; it only adds them for something to obtain and/or focus on obtaining. That said, I did think about making a Chaos Bow. Just not sure how to nerf it at the beginning.

  3. Good suggestion, but I don't really have plans nor do I want to make something that is stupid OP when it comes to RF generation. NO ONE needs that much power, and if you do, then it's either for a custom recipe or you're doing it wrong, imo.

commented

*Is chaotic armor supposed to be stuck at 600% in the stabilized chaotic gear? (already stabilized before i suggested, the armor just does not let you change its settings in the gui for some reason)

*good point probably should have thought of that before suggesting

*maybe it doesn't have to be way more rf generating but more more stable/renewable and less of a mess to setup but more expensive. i asked for this because the rate of gen for the reactor is tiny in the face of the capacity of the maxed chaotic armor.

commented
  1. No, it's not supposed to be stuck at 600% after stabilization. If it is stuck, it's a bug.

  2. Thanks for understanding.

  3. In any case, I've never really thought of RF generation as something I should include, as there are many other mods (Melanism or Extra Utilities 2) that can easily produce much more RF; all stable too. However, you've given me a couple of ideas by making me think about it. We'll see.

commented

*probably a bug, should i make a new issue or post a gif of the bug here?

*cool beans

*having earlyish and midgame rf gen so people who want to play without other rf generation mods could be cool (insert discord think emoji)

commented

*nvm cant reproduce issue, will post issue if i can find it again

commented

Closing issue due to age.

It is noted, however, that I did end up adding RF "Generation" with advice from my little brother.