Some Suggestions
kohlth opened this issue ยท 6 comments
i have been messing around with your mod and i have so far found it pretty cool and the chaotic armor is pretty good. heres some suggestions i came up with i guess
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chaotic Armour should let you change the config to a lower setting.
Its pretty good armor but probably too much of a hastle to wear in your base if the only speed you can fly/run/jump at is beyond control -
chaotic bow or some ranged variant
chaotic staff is good but some things need a bit of range like killing the chaos dragon and his pesky regenerating crystals -
some way to generate energy better than the draconic reactor (for end game the reactor is kinda pitiful compared to other mods)
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Please look at Project Intelligence for instructions on how to stabilize your Chaotic gear. This will help you.
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This mod is not focused on Chaotic gear; it only adds them for something to obtain and/or focus on obtaining. That said, I did think about making a Chaos Bow. Just not sure how to nerf it at the beginning.
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Good suggestion, but I don't really have plans nor do I want to make something that is stupid OP when it comes to RF generation. NO ONE needs that much power, and if you do, then it's either for a custom recipe or you're doing it wrong, imo.
*Is chaotic armor supposed to be stuck at 600% in the stabilized chaotic gear? (already stabilized before i suggested, the armor just does not let you change its settings in the gui for some reason)
*good point probably should have thought of that before suggesting
*maybe it doesn't have to be way more rf generating but more more stable/renewable and less of a mess to setup but more expensive. i asked for this because the rate of gen for the reactor is tiny in the face of the capacity of the maxed chaotic armor.
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No, it's not supposed to be stuck at 600% after stabilization. If it is stuck, it's a bug.
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Thanks for understanding.
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In any case, I've never really thought of RF generation as something I should include, as there are many other mods (Melanism or Extra Utilities 2) that can easily produce much more RF; all stable too. However, you've given me a couple of ideas by making me think about it. We'll see.
*probably a bug, should i make a new issue or post a gif of the bug here?
*cool beans
*having earlyish and midgame rf gen so people who want to play without other rf generation mods could be cool (insert discord think emoji)