
Animation problem
KateFaber opened this issue · 7 comments
Hi, I've discovered a nasty problem. For some reason the animations of unicorns, llamas and rabbits are not working properly with shaders. The animations of the other Livestock_Overhaul animals work just fine, apart from the small lags. Creatures from other mods have no problems either. First I addressed this problem to the creators of Geckolib, but they are sure that the animation bug has been fixed in latest Geckolib versions and that the problem is in the movement check calculation for these animals. Please look into it, maybe it can be fixed
DragNs_Livestock_Overhaul-1.20.1-2.2
1.20.1
Singleplayer and Server
animation.mp4
rabbit.animation.bug.mp4
llama_animation.mp4
I'm on 1.20.1 MC and I'm using latest geckolib version with fixed entity animation.
I don't have Oculus_Geckolib compat mod.
All other modded mobs have good animation, only unicorns, llamas and rabbits from lifestock_overhaul have animation bugs
I also reported this bug on Geckolib's issue page
So u can see what they replied to me.
I just don't understand why the animations don't work for the three animals. Horses for example work fine, caribou, cows and all the rest. If Geckolib fixed the issue, why it still happens? That makes me sad :(
I'm not sure. Unicorns, especially, use the same animation code as horses. So if horses work, unicorns should too 🤷🏼♀️
I just have all of my entity shadows off and I've never had any t-posing issues after doing that