DragN's Livestock Overhaul!

DragN's Livestock Overhaul!

112k Downloads

Animation problem

KateFaber opened this issue · 7 comments

commented

Hi, I've discovered a nasty problem. For some reason the animations of unicorns, llamas and rabbits are not working properly with shaders. The animations of the other Livestock_Overhaul animals work just fine, apart from the small lags. Creatures from other mods have no problems either. First I addressed this problem to the creators of Geckolib, but they are sure that the animation bug has been fixed in latest Geckolib versions and that the problem is in the movement check calculation for these animals. Please look into it, maybe it can be fixed

DragNs_Livestock_Overhaul-1.20.1-2.2

1.20.1

Singleplayer and Server

animation.mp4
rabbit.animation.bug.mp4
llama_animation.mp4

Image

commented

I'm on 1.20.1 MC and I'm using latest geckolib version with fixed entity animation.
I don't have Oculus_Geckolib compat mod.
All other modded mobs have good animation, only unicorns, llamas and rabbits from lifestock_overhaul have animation bugs

commented

Try this out,

image

commented

I also reported this bug on Geckolib's issue page
So u can see what they replied to me.

commented

I don't know what to tell you aside from trying the entity shading fix

commented

I just don't understand why the animations don't work for the three animals. Horses for example work fine, caribou, cows and all the rest. If Geckolib fixed the issue, why it still happens? That makes me sad :(

commented

I'm not sure. Unicorns, especially, use the same animation code as horses. So if horses work, unicorns should too 🤷🏼‍♀️

I just have all of my entity shadows off and I've never had any t-posing issues after doing that

commented

Yes, exactly . Animations are the same but they don't work for unicorns. What makes them different?
yeh, turning off the shadows can help, but it's temporary fix . Something still isn't working properly here, but the Gecolib creators said that all the bugs have been fixed.