[1.16.5 Forge Bug]: When Using Shaders with oculus, a Night Vision effect is given.
Longshot133 opened this issue · 0 comments
■ Your Discord ID
longshot133
■ Dragon Survival version
DragonSurvival_DragonEditor-1.16.5-0.10.7.jar
■ Single game or server?
Single (Default)
■ Do you delete old configs before writing a bug report?
Nope (Default)
■ Do you play pure MC + DS and Geckolib or do you have some kind of modpack?
I only play with DS and Geckolib (Default)
■ Describe the bug
When launched with Oculus, Embeddium, and Dragon Survival, it will create a issue where when shaders are loaded such as BSL or Complementary, lighting becomes affected with it increasing brightness giving a near Night Vision effect. when daylight, depending on shader the lighting will become overly bright and sometimes blinding. (I have put in github tickets for both Dragon Survival and Oculus)
■ To Reproduce
On 1.16.5 Install Embeddium with Oculus and the Dragon Survival Mod, once loaded load into any world and go into a dark environement. Once in said environment load any shader (one used was BSL and Complementary). You should see a NVG effect happen.
■ Expected behavior
Once the shader is loaded it will not have a brightening effect, and will instead be standard lighting for the shader.