Dramatic Doors

Dramatic Doors

11M Downloads

[BUG] Crash on launch with DD + EC + MD

RaeYNCreations opened this issue ยท 10 comments

commented

Thank you for reporting!

For issues:

  • If the issue seems to affect only one mod, report to them instead of here.
  • Remove Dramatic Doors to see if they are causing the issue before reporting.
  • If you crashed, please paste the crash log to gist and link it here.

Important Information
Minecraft Version: 1.21.1
Mod Loader System: Fabric (Forge or Fabric)
DramaticDoors Version: 3.3.1
Crash log: (Lots of mods, I know...)
https://gist.github.com/RaeYNCreations/cf589378a91482ae6fb3753be8d65b05

Describe the bug
Crash on launch with Dramatic Doors + Every Compat + Macaw Doors causes game to crash upon launching. Tried to disable waterlogging, but no dice either.

To Reproduce
Install all three, I would assume?

Expected behavior
Game launces normally.

commented

I will look to find and rule out the cause.

Dramatic Doors + Macaw's Doors on Fabric = launches fine.
Dramatic Doors + Every Compat on Fabric = launches fine.
Dramatic Doors + Macaw's Doors + Every Compat = crashes.

The issue seems to be with a combination of Every Compat and Macaw's Doors alongside Dramatic Doors. I will also upload the updated code. I may look into a potential fix. It could be either on Dramatic Doors or Every Compat's end.

commented

I appreciate it! It just seems to be the full three as you mentioned.

commented

After some digging, Every Compat is trying to pull from NeoForge side instead of Fabric for accessing creative tabs.

So this is definitely on EveryComp's end.

Update: EC will get a fix eventually!

commented

Testing the new update now. So far it seems to work! Thanks again!

EDIT: Crashes on launch with waterlogging set to false...
https://gist.github.com/RaeYNCreations/2b84256fbdf9826efc78ad03c02741e6

Waterlogging true works...

commented

I noticed one other bug...

http://raeyncraft.com/huh.png

commented

Try updating to version 3.3.2 which should fix regular door waterlogging settings for real.

Keep in mind that the waterlogging setting affects only the regular doors. Not the short or tall doors.

I may need to investigate the odd bug regarding the floating middle doors. Can they be broken?

commented

Possibly. Noticed Modrinth hasn't been updated. Grabbed from CF. Testing now.

Edit:

Personally, I don't care about waterlogging, one way or the other. Just reporting what I found. Tested with 3.3.2. Still weird looking floating single doors.

Latest Log: DD 3.3.2 + EC 2.10.3
http://raeyncraft.com/latest.log

commented

Apologies for the delay. They do break... In an interesting way. The solid piece in the middle breaks, the invisible ones are still there, unbroken. You can break the invisible door sections. Opening the door opens the section you only clicked on. Seems like the models are "unattaching" themselves?

commented

That is strange. When I broke the middle piece, the other parts did break properly, in both Survival and Creative.

It probably could be some mods interfering with how the connected blocks breaking.

commented

Small update:

Decided to try your suggestion and see what happens when I break them in survival vs creative. As aid before, creative, they break individually, you break all 3 and they're gone.

However, in survival, you break one piece, and before you break the second or third, the first respawns. Very interesting stuff.

And I'm 100% sure it's a conflict. I just have no idea what it could be. lol