Dregora RL

Dregora RL

526k Downloads

Constant roll-backs and "Can't Keep Up!"

Ricenami opened this issue ยท 2 comments

commented

RLCraft Dregora Server/Client

  • Clientside
  • Serverside

Dregora Version

  • v1.0.3 RLCraft Dregora

Description

I have a dedicated Minecraft server on a separate machine. It's currently allocated with 13GB of RAM, and I have 20000 radius pre-generated chunks, no added mods for both client and server pack, and I am constantly rubber-banding or "rolling back" and the log is constantly saying "Can't keep up! Did the system time change, or is the server overloaded? Running 3814ms behind, skipping 76 tick(s)" (example). I am using the server README instructions for the JVM arguments for the "best server performance". I am playing with a total of 2-3 people currently, but we plan on having maybe 8 people playing at the time in the server. Server is 29% memory free, I even tried disabling disableElytraCheck and it didn't seem to do much for the player moved too fast! in the output.

It feels unplayable, and we're all bummed out because we were looking to play the modpack. Anyways, much love, any solutions are greatly appreciated.

commented

Playing in a single player world (no pre-generation) and opening it to lan has proved to have better performance with less roll backs than running a dedicated server.

commented

This is an issue with a world saving lag bug, there is fix for it coming in the next update but you can also get the updated files to fix it from the RLCraft Discord.