Drippy Loading Screen [Fabric] [MOVED TO NEW PROJECT]

Drippy Loading Screen [Fabric] [MOVED TO NEW PROJECT]

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Port 'element' orientation of FancyMenu to Drippy

PrettyMuchTara opened this issue ยท 4 comments

commented

Instead of aligning elements to an orientation in the window, is it possible to add a way to sort of 'attach' a gui element to another element? It's basically to maintain the relative postions different elements to eachother while scaling the window.
Example of how i configured loading screen in a maximized window:
image
How it looks in a smaller window:
image
(So here the progressbar under the Mojang logo and the command slideshow next to the Forge Loading Status are moved drastically)

commented

Hi! Will probably port the element orientation from FancyMenu soon, but you can already sort of do this by just using the same orientation for elements you don't want to overlap :)

commented

could you not just do this for all the options? like color support for text (using color codes) just import like the whole editor instead of recreating it from the ground up, you've for the most part already done this

i have 0 issues with fancy menus editor which in that case dont reinvent the wheel

Hi! Will probably port the element orientation from FancyMenu soon, but you can already sort of do this by just using the same orientation for elements you don't want to overlap :)

commented

Well, things are not always the same just because they look the same.

For example, Drippy uses its own render engine for text, because the normal one isn't even loaded when the loading screen is shown for the first time.
Btw, there is color support for text, if I'm not wrong. You can set a color using HEX.

Next thing is the system to calculate element positions in Drippy (which is directly related to orientations). It's a completely different one compared to FancyMenu, because I've rewritten it. It's way better than the old one from FancyMenu and I need it in Drippy, but I can't just copy-paste stuff from one system to a completely different one.

It's simply not possible to use the same editor for both mods, because they are for two totally different things. They share everything they can and have the same base, but they are not the same.

Btw, I've added the element orientation to FancyMenu like 4 weeks ago or so. Of course I need to port it to Drippy, it can't just magically appear in Drippy lmao

commented

The mod is now a FancyMenu extension, which means it has all features FancyMenu has, including orientations.