Drippy's early animation engine loading causes animations to get loaded twice (once by Drippy and once by FM)
Keksuccino opened this issue ยท 2 comments
- Potenital fix: Add check to init animations method to skip init if already loaded
- When changing init method, make sure sounds get re-initialized even if animations already loaded (sync master volume to animations)
Not sure anymore if this is actually caused by Drippy.
Drippy does not initialize the animation engine, it just uses it before animations get pre-loaded, which is okay and should not cause any issues.