Global Packs

Global Packs

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how can i load an integrated datapack on each world creation?

VaporeonScripts opened this issue ยท 10 comments

commented

image
(fish of thieves spawning condition)

commented

Integrated datapacks are a part of mods, and are loaded by default.
That is handled by the ModLoaders, and Global Packs cannot affect that.

commented

sad

commented

Even if they are gray, they will be loaded in each new world.

commented

Good news, I found a way to realize this, it's released for 1.21-1.21.1 in version 21.0.3
And I have backported it to 1.19.3-1.20.1 (currently being tested)

commented

thats for resourcepacks, and built in datapacks do not work, just the first one from the pic:

Image

commented

Builtin Datapacks are a thing?
Guess I'll have to add support for these too then ๐Ÿ‘€

commented

Hm.. I tested it and it works (P.s. please ingore the X-Ray pack, it exists for each MC version which makes it great for testing the mod)

Image

But yeah, I didn't think of the data packs.
I'll publish a version that separates the built-in packs into data packs and resource packs.

commented

Alright,tysm

commented

Hm.. I tested it and it works (P.s. please ingore the X-Ray pack, it exists for each MC version which makes it great for testing the mod)

Image

But yeah, I didn't think of the data packs. I'll publish a version that separates the built-in packs into data packs and resource packs.

it still doesnt work, it only loads the first from that list, even when used in built in datapacks

commented

I think the bigger issue is the world gen datapacks simply not being compatible.
Datagen is complex and when two datapacks touch the same files, that's likely to happen.