Rebalance of woodcutting recipes
Brun333rp opened this issue ยท 8 comments
There should be a rebalance of woodcutter recipes. Currently, you can use the woodcutter to spare wood when making certain wood-based blocks, wich is great. But the point is that these recipes are very unbalanced, because in most of them you spend much less materials than you would in a crafting table. Lets take for instance the door recipes: in a crafting table you need 6 planks to craft 3 doors, wich makes sense because 1 door equals 2 planks; but in a woodcutter you only need 1 plank to make 1 door, wich is not balanced.
Now, let's take another example: Farmer's Delight has a cutting board wich you can use to cut doors, trapdoors and signs to get one plank back. This, combined with the Druidcraft's woodcutter becomes a exploit of wood, because with 2 trapdoors crafted from a single plank, you get 2 planks when cutting them in a cutting board, so basically you are duplicating wood, wich is too much overpowered.
And how to resolve that? Simply change the recipes to be more proportional with the amount of materials that would be required if they were made in a crafting table (for instance, 2 door should equal 1 log). However, it should still having some "exploits": just like how 1 block in a stonecutter equals 1 stairs, this should still be followed with woodcutters, though it should extend to other blocks as well. Trapdoors, for example, should be crafted from 1 log and yield 2 trapdoors, this way you spare more materials, while still being a balanced outcome. Afterall, players use stonecutters mainly because you need less materials to make certain blocks, and it should still be followed with woodcutters.
So if a slab = 1/2 planks, and a door = 2 planks, I'm not sure that would volumetrically make sense. I made it give more doors because doors are thinner. If we're being realistic, you'd get like 4 doors out of a single plank block.
I understand that some other mods will have ways to break down crafted items. If this is a problem for some people, then they could alter the recipes using datapacks. It's not realistic for me to be trying to fit all of my mod's features into the tiniest little box so that no feature can possibly be exploited. There will always be a way.
Either way, the woodcutter can not be automated, meaning that people would need to manually go through several crafting steps just to duplicate some planks, in which case maybe going and chopping wood would just be easier anyway. I applaud anyone who can do it more efficiently through these exploits. Heck, even if the crafting was automatable, it'd be so much effort just to produce planks.
no, there's is not much effort on this, because you can do it indefinitely without the need of even growing trees. and it actually is easier than chopping down wood, because with one click you can get several trapdoors, and then duplicate them by putting them in the cutting board (because 1 plank = 2 trapdoors), you wouldn't even need bonemeal or saplings.
but whell, I partly agree that these exploits are not that of a problem you need to bother about, because they are caused by the existence of another and unrelated mod. though it's a fact that the woodcutting recipes need of a rebalance, but since you intended them to be in this way I can't do much about this. all I can do is giving my feedback.
the main point wasn't about the exploits, it's was about the quantity of materials used. and I don't see how you think that it's harder to make this than chopping down wood, do you even know Farmer's Delight and how it's mechanics work?
man, duplicating wood through this is extremely easy, you don't know about what you're saying dude. but if that's not the case, then I bet that you get what I said wrong.
anyone with good sense would know that the woodcutter recipes are broken and that they should be reworked. you should take the mod Enviromental as a example: the sawmill recipes are very balanced, and are proportional with the quantity of materials used (if you don't know this mod, I recommend you looking at it, it's pretty good).
so stop being so proud about this and pretend that there's nothing wrong about it, because there's indeed something wrong about it. if you're not worried about the exploits with other mods, then you should be worried about the balance of the mod itself.
You can adjust the cost of various things using a data pack if the conflict is proving problematic.
Duplicating wood is a problem to do with another mod, which isn't really this mod's problem. If you want to duplicate wood by installing another mod, just install JEI and cheat them in. It is your choice as a player if you want to install another mod that adds an incompatibility exploit, and it is not in either of the mod authors interests to fix this exploit unless they want to. Duplicating wood manually with the chopping board is also an insignificant exploit. You could probably get more wood faster from other mods, in a legit way.