Dungeon Crawl

Dungeon Crawl

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Player explodes while fighting mobs "Self Destruct" enchant??

ShirubaKame opened this issue ยท 1 comments

commented

Hi- We're using the mod on a 1.20.1 server and it's been great. Excellent generation, good challenges and so on.

We've run into one problem- We have a CarryOn mod that lets players pick up spawners. Some want to use the dungeon spawners to create mob grinders- obviously the special loot drops are a great incentive to do dungeon runs to get the spawners.

In one of the grinders, a player was repeatedly getting a "Self Destruct" enchantment, which was causing them to explode and destroy a good portion of the grinder in the process.

Is there a way to disable that specific enchantment? I couldn't find anything in the configs.

Thanks!

commented

Hi, I'm afraid there is no way to alter the enchantments given to mobs from spawners. I think that's a fair downside, considering that the abundance of spawners allows you to create pretty strong XP farms. It means you can't just use any spawner you find and should check beforehand if the mobs spawned by one are suitable for a farm.
Edit: To clarify, the mob variants spawned by a spawner, including their equipment, are determined when the spawner is placed, which means that if you have a specific spawner and there isn't a mob variant with the enchantment in the pool of possible variants, you're good. You can check that by killing the mobs spawned over and over a few times to make sure it cycles through all possible mob variants.