Dungeon Difficulty

Dungeon Difficulty

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Changing the "damage" attribute does not do anything.

Closed this issue ยท 1 comments

commented

Minecraft Version: 1.20.1
Fabric Version: 0.17.2
Mod Version: v2.2.1

No matter how high you set the "damage" attribute, the damage output of a mob will not change. For example, here is how i have it configured and there is no change:

"difficulty_types": [
    {
      "name": "normal",
      "entities": [
        {
          "entity_matches": {
            "attitude": "ANY",
            "entity_id_regex": ".*"
          },
          "attributes": [
            {
              "attribute": "damage",
              "operation": "MULTIPLY_BASE",
              "randomness": 0.0,
              "value": 5.0
            },
            {
              "attribute": "generic.armor",
              "operation": "ADDITION",
              "randomness": 0.0,
              "value": 0.0
            },
            {
              "attribute": "generic.max_health",
              "operation": "MULTIPLY_BASE",
              "randomness": 0.0,
              "value": 0.25
            }
          ],
          "experience_multiplier": 0.0
        }
commented

There is no such attribute. There is generic.attack_damage