Changing the "damage" attribute does not do anything.
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Minecraft Version: 1.20.1
Fabric Version: 0.17.2
Mod Version: v2.2.1
No matter how high you set the "damage" attribute, the damage output of a mob will not change. For example, here is how i have it configured and there is no change:
"difficulty_types": [
{
"name": "normal",
"entities": [
{
"entity_matches": {
"attitude": "ANY",
"entity_id_regex": ".*"
},
"attributes": [
{
"attribute": "damage",
"operation": "MULTIPLY_BASE",
"randomness": 0.0,
"value": 5.0
},
{
"attribute": "generic.armor",
"operation": "ADDITION",
"randomness": 0.0,
"value": 0.0
},
{
"attribute": "generic.max_health",
"operation": "MULTIPLY_BASE",
"randomness": 0.0,
"value": 0.25
}
],
"experience_multiplier": 0.0
}