Dungeons Gear

Dungeons Gear

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1.16.1-1.2.0 crash on startup

LifelessSaint opened this issue ยท 12 comments

commented
commented

I need complete logs. I need the entire latest.log, as well as debug.log and and a crash report log if available.

From the looks of it, another mod may be attempting to modify attack reach.

commented

debug.log
latest.log is this the entire thing?

It doesn't generate a crash report log for some reason.

commented

I can find no reference to any error from my mod in these 2 new logs you posted. How did you get the first log you posted above?

commented

I'm really not sure why those were different. I had pulled them from the /log folder...
I cleared it and generated new ones. Here they are.
debug.log
latest.log

commented

I'm not sure why it doesn't generate a full "latest" log

commented

The issue still appears to be the same. Something is causing my mixin for the player to have extendable attack reach to fail.

Can I get the list of mods you are playing with?

commented

Hey I'm getting a crash on boot too. Tried to run a clean instance with only Dungeons Gear (and JEI) and the game freezes while on the red loading screen.

On Forge 32.0.108
V 1.16.1

Attaching both debug.log and latest.log from the clean run, hopefully this helps.
debug.log
latest.log

commented

this seems to be the same, or a similar problem to the one in the latest(major) 1.15 version, to my untrained eye, what other mods do y'all have installed?
and if any of them do anything with reach, try removing them and then booting the game

commented

Just found the issue guys, will be uploading a fix right now

If anyone is curious, the crash occurred because my mixin reference map was not being loaded, as I had it named incorrectly in the 1.16.1 version.

commented

It's up now guys, let me know if this error persists

commented

Still getting reports of the error persisting, reopening and working on a fix now

commented

So there wasn't anything specifically wrong in the code, it turns out the jars I was building were just not including updated reference maps for the mixins for whatever reason - they were still using the old ones from before the big update. I just kind of "cleared the cache" and boom, everything that needed to be in there was finally there. Re-uploaded 1.2.0 for 1.16.1, should be good to go now. Again, if this is somehow still persisting, feel free to reply again.