Dungeons Gear

Dungeons Gear

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[1.16.5] Incompatibility with Aquaculture 2 leeches

MarioSMB opened this issue ยท 6 comments

commented

For some reason, the leeches from Aquaculture 2 are unable to be used in alchemy, the cause was tracked down to this mod: TeamMetallurgy/Aquaculture#207

commented

There is a small chance it might have to do with capability implementations.

commented

Is aquaculture expecting itemstacks without capabilities attached to them?

commented

I do attach a capability to every ItemStack in the game, but to my knowledge it's necessary for the Fuse Shot and Accelerate enchantments to function, as they require reading stored data on an ItemStack to work in order to track their shots and such. If an alternative solution can be PR'd into Dungeons Gear, that would be ideal.

commented

The issue is that the leeches from AQ are not able to be used a potion ingredients in the brewing stand. I have seen a similar issue before with Tinkers' Construct, where a stencil could not be used, and the cause was a mod attaching capabilities to every item in the game. I don't know if that's the case here, but I thought I would mentions it because it's a similar issue.

commented

it should be sufficient to cover everything that is a ShootableItem, no? It's only used for those items anyway, and those usually have complex enough architecture that other mods silently ignore most tags on them.

commented

This should be fixed by 0b3f1ad.